Do you eat pepperoni with your noodles? Only one duck, too :(
Huh. Still not sure what that creepy grinning thing behind me was, but I found a full cubic meter of pepperoni, so I'm good now. I guess you need a line of sight to see the pepperoni? Lame...duck. Very similar to "The Forests," just less refined, and fewer drugs. At least there was a goal, unlike a majority of the GJ games I've played so far this year. I'm not done yet, so there should be more, hopefully
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Author didn't take themselves seriously, conscious they were creating something random with nonsense characters (whom don't take the game seriously in the first place), but unfortunately that won't spare them the bad review :P
In short, no coherence with the jam theme ("line of sight"), no music/sounds whatsoever, raw graphics, and it's all about walking (with a couple of jumps). Also, probably even worse, no noodles.
This is a very short game, consisting of quite literally just parkour. Talking to the NPCs just gives you a static monologue.
The intro is super cryptic and leaves you hanging. As well as the ending making you think the game crashed instead of you finishing.
If this took 4 hours to make as is suggested in the game, I think that's pretty accurate for the game quality and content.
Zero game jam theme, no sounds, kept the default inventory HUD lol.
But you know what? I had fun exploring and discovering there was more than just 2 dudes to talk to, that there was an actual end to the game, and there was a goal the entire time and I met that goal.
Do I recommend it enough to give an upvote and have other random players in the world find and explore for 5 minutes? No, sorry - but I personally enjoyed the little map :)
Ducks? Noodles?
I didn't see any ducks or noodles, just a solid block of pepperoni hidden behind a bit of parkour.
Do you eat pepperoni with your noodles? Only one duck, too :(
Huh. Still not sure what that creepy grinning thing behind me was, but I found a full cubic meter of pepperoni, so I'm good now. I guess you need a line of sight to see the pepperoni? Lame...duck. Very similar to "The Forests," just less refined, and fewer drugs. At least there was a goal, unlike a majority of the GJ games I've played so far this year. I'm not done yet, so there should be more, hopefully
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 3/10
Gameplay: 3/10
Plot: 5/10
Theme: 9/10
Game Jam Theme: 1/10
Overall: 16/50 🔗
Bad random
Author didn't take themselves seriously, conscious they were creating something random with nonsense characters (whom don't take the game seriously in the first place), but unfortunately that won't spare them the bad review :P
In short, no coherence with the jam theme ("line of sight"), no music/sounds whatsoever, raw graphics, and it's all about walking (with a couple of jumps). Also, probably even worse, no noodles.
4 hours? That seems accurate
This is a very short game, consisting of quite literally just parkour. Talking to the NPCs just gives you a static monologue. The intro is super cryptic and leaves you hanging. As well as the ending making you think the game crashed instead of you finishing.
If this took 4 hours to make as is suggested in the game, I think that's pretty accurate for the game quality and content.
You know, I had fun
Zero game jam theme, no sounds, kept the default inventory HUD lol.
But you know what? I had fun exploring and discovering there was more than just 2 dudes to talk to, that there was an actual end to the game, and there was a goal the entire time and I met that goal.
Do I recommend it enough to give an upvote and have other random players in the world find and explore for 5 minutes? No, sorry - but I personally enjoyed the little map :)
what the hell
what the hell? funny characters, but this wasted three precious minutes of my life.