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For Luanti 5.8 and above

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Explore a world where light is sparse and darkness consumes the poor souls who are trapped within it. Scavenge the surface for lootblocks and fight with monsters.


The goal of this project is to create a game with a small file size but a good amount of features.

Implemented

Controls

AUX1 is reserved for offhanding, you can only offhand lanterns.

Spells

LMB to shoot the spell
RMB to cast the spell on yourself

Basic Magic

Runes

Runes can be used to make spells and rings, see the list below:

  • (Support) Health instantly heals the subject
  • (Support) Regeneration gives the subject the regenerating status effect
  • (Movement) Teleportation teleports the user
  • (Movement) Launching launches the subject into the air
  • (Movement) Levitation gives the subject the levitating status effect
  • (Attack) Fireball deals damage to the subject and gives them the burning status effect
  • (Attack) Poison gives the subject the poisoned status effect
  • (Attack) Vampirism takes health from the subject and gives health to the user
Levels/Rings

Rings can be made using 3 super ore and 1 magic crystal, they can then be infused with any given rune to give the following improvements when worn:

  • Health increases the health gained
  • Regeneration increases the duration of regeneration
  • Teleportation !!! no effect !!!
  • Launching !!! no effect !!!
  • Levitation increases the duration of levitation
  • Fireball increases the damage dealt
  • Poison increases the duration of poisoning
  • Vampirism increases the amount of health gained/damage dealt

Monsters & Animals

A list of monsters will not be included because it's funny to see people's first reaction to some of them.

Animals

Currently, the following animals are implemented:

  • 'Gull tameable, weak and slow, does not attack
  • Magic 'Gull tameable, indestructable, does not attack, right click to get a magic shard
  • Raging 'Gull tameable, kills any monster whether or not the monster is tamed
Spawning
  • Surface (above y0): weaker monsters, only place to find Regular 'Gulls
  • Caves (y0): monsters are still rather weak but are more abundant, Raging 'Gulls likely
  • Deep Caves (y-100): stronger monsters, weaker monsters less likely, Raging 'Gulls and Magic 'Gulls likey
  • Deeper Caves (y-200): very strong monsters likely, Raging 'Gulls and Magic 'Gulls very likely

To Do

Finished

Features that are no longer on the todo list because they have been implemented.

  • Crafting guide and/or custom crafting system
  • Balancing
    • Make darkness more forgiving
    • Weapons are no longer spammable
  • More sophisticated magic system
    • Applying runes to weapons

Planned Features

Features you can expect to see in upcoming updates.

  • Simplify interactions between mobs when players aren't near them
  • More inventory features
  • Diversify gameplay to allow more viable play styles

Maybe Features

Features that I want to implement but might be scrapped depending on the direction this project takes.

  • Bossfight(s)
  • Give some kind of use to souls

Hopes & Dreams

Features I'd love to see in Unlit, but are probably never gonna happen cuz I'm lazy.

  • Gigantic bosses
  • Omniscient trolling algorithm that adapts to the way the players play the game
  • Custom mapgen

Reviews

Review

Do you recommend this game?

  • English

    Clever retro-themed fun

    It's like you stepped inside an old ZX Spectrum game; It's weird, it's clever, it's highly original. I like the eye monsters, it's fun to have a tame one following you around.

    I did have trouble with darkness damaging me now and then when I was holding a lamp in a cave, there should probably be a delay before darkness damages you so flickering caused by standing close to cave walls doesn't injure you. ( Edit: This was actually caused a mob stuck inside a wall I would pass by on occasion) I also missed some way to store objects in the world, I tried stuffing various things into the crafting grid (boy do I hate the crafting grid) but nothing useful popped out. A way to trash things you don't want would be nice, too, but the common inventory pane helped. (Edit: I discovered the storage box later, and now there's a crafting guide so it's obvious now)

    All in all, a fun project, and one to watch!

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