--pcnaming.lua
--a.k.a Passive component naming
--Allows to assign names to passive components, so they can be called like:
--setstate("iamasignal", "green")
-- Get current translator
local S = atlatc.translate

atlatc.pcnaming={name_map={}}
function atlatc.pcnaming.load(stuff)
	if type(stuff)=="table" then
		atlatc.pcnaming.name_map=stuff
	end
end
function atlatc.pcnaming.save()
	return atlatc.pcnaming.name_map
end

function atlatc.pcnaming.resolve_pos(pos, func_name)
	if type(pos)=="string" then
		local e = atlatc.pcnaming.name_map[pos]
		if e then return e end
	elseif type(pos)=="table" and pos.x and pos.y and pos.z then
		return pos
	end
	error("Invalid position supplied to " .. (func_name or "???")..": " .. dump(pos))
end


local pcrename = {}

minetest.register_craftitem("advtrains_luaautomation:pcnaming",{
	description = S("Passive Component Naming Tool\n\nRight-click to name a passive component."),
	groups = {cracky=1}, -- key=name, value=rating; rating=1..3.
	inventory_image = "atlatc_pcnaming.png",
	wield_image = "atlatc_pcnaming.png",
	stack_max = 1,
	on_place = function(itemstack, placer, pointed_thing)
		local pname = placer:get_player_name()
		if not pname then
			return
		end
		if not minetest.check_player_privs(pname, {atlatc=true}) then
			minetest.chat_send_player(pname, S("You are not allowed to name LuaATC passive components without the @1 privilege.", "atlatc"))
			return
		end
		if pointed_thing.type=="node" then
			local pos=pointed_thing.under
			if advtrains.is_protected(pos, pname) then
				minetest.record_protection_violation(pos, pname)
				return
			end

			local node = advtrains.ndb.get_node(pos)
			local ndef = minetest.registered_nodes[node.name]
			if node.name and (
					minetest.get_item_group(node.name, "advtrains_signal")>0 --is IL signal
					or advtrains.is_passive(pos) -- is passive component
					or (ndef and ndef.luaautomation) -- is active component
					) then
				--look if this one already has a name
				local pn=""
				for name, npos in pairs(atlatc.pcnaming.name_map) do
					if vector.equals(npos, pos) then
						pn=name
					end
				end
				pcrename[pname] = pos
				minetest.show_formspec(pname, "atlatc_naming", "field[pn;"..S("Set name of component (empty to clear)")..";"..minetest.formspec_escape(pn).."]")
			end
		end
	end,
})
minetest.register_on_player_receive_fields(function(player, formname, fields)
	if formname == "atlatc_naming" then
		local pname = player:get_player_name()
		local pos=pcrename[pname]
		if fields.pn and pos then
			--first remove all occurences
			for name, npos in pairs(atlatc.pcnaming.name_map) do
				if vector.equals(npos, pos) then
					atlatc.pcnaming.name_map[name]=nil
				end
			end
			if fields.pn~="" then
				atlatc.pcnaming.name_map[fields.pn]=pos
			end
		end
	end
end)
minetest.register_craft({
	output = "advtrains_luaautomation:pcnaming",
	type = "shapeless",
	recipe = {"dye:red","advtrains:trackworker"}
})
