Exile Alchemy

Description

exile_alchemy 🔗

Standalone Exile mod for distillation, wiha fermentation, and basic alchemical materials.

Features 🔗

  • Alembic — distill liquids from clay pots placed underneath (salt, alcohol, sugar, vinegar).
  • Wiha chain — mashed wiha → must → wine → cider, with drink effects.
  • Materials — salt, alcohol, sugar, vinegar, dregs, clear glass tubes.
  • Alchemy effects — custom status effects via player_api, visible on the Character tab.

Dependencies 🔗

Requires the base Exile game mods plus:

  • exile_advanced_ceramics — alembic is crafted on the pottery wheel (level 2).
  • player_api / player_monoids — effect display and movement penalties.

Does not modify the base Exile repository.

Progression 🔗

  1. Craft clear glass tubes at the glass furnace (tech:clear_glass_ingot → 2 tubes).
  2. Craft alembic (unfired) on the pottery wheel: 4 wet clay + 2 tubes.
  3. Fire the unfired alembic like other pottery.
  4. Make mashed wiha (6 wiha, mortar and pestle) → must (4 mashed + freshwater pot).
  5. Ferment must → wine → cider (10–34°C). Place alembic above filled pots to distill.

Effects 🔗

Alchemy effects use player_api so they appear on the Character inventory tab (same list as "Well-rested" or "Drunk").

Trigger Effect Severity
Drink wiha cider Sour Revulsion 1 (queasy)
Drink vinegar (item) Sour Revulsion 2 (nauseous)

New effects can be registered with exile_alchemy.register_effect() in common/effects.lua (future: dirtiness, heavy metals, etc.).

Notes 🔗

  • The alembic cannot be disassembled yet; complex clay disassembly is planned for exile_advanced_ceramics.
  • Unused fantasy/alchemy textures are kept in textures/unused/ for future work.

License 🔗

Unlicense — see LICENSE.

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