meseor 🔗
- Warning, this mod can seriously damage maps, it is not 'on generated', instead impact is triggered by abm on dirt, grass, desert sand and sand. Unless testing in a new world you should edit the impact area and safe area in the init.lua.
- Default parameters are for one impact every few minutes for your instant gratification, for normal use you might want to increase the abm interval and chance parameters. Personally i just add 1 or 2 zeros on the end of MSRCHA.
- The primary excavated nodes (stone, desert stone, dirt, grass, desert sand, sand, trees) are counted, the proportions calculated, then randomly layered around the crater in the same proportions and with the same total number of nodes, thickest at the crater rim and thinning inwards and outwards.
- Most stone is broken into gravel. Grass becomes dirt. Water, snow, plants are assumed to be vapourized and are not counted. As the ejected material is added it strips surrounding trees of their leaves.
- Damage is inflicted to nearby players depending on distance from impact point, by default a rare direct hit is fatal.
- There is a sound file for using your own choice of sound, the default sound is simply the pop of a dug node, it seems a good cute / abstract impact sound.