local zombis_spawn_nodes = {

"default:dirt_with_rainforest",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dry_dirt_with_dry_grass",
"default:dirt_with_coniferous_litter",
"default:stone",
"default:ice",
"default:snowblock",
"default:dirt_with_snow",
"default:desert_sand",
"default:desert_stone",
"default:stone",
"default:desert_stone",

"group:soil",
"group:snowy",

-- Mineclone2
"mcl_core:dirt_with_grass",
"mcl_core:redsand",
"mcl_core:snow",
"mcl_core:dirt_with_grass",
"mcl_core:mycelium",


--Oters Mode
"hades_core:ash",
"group:oxidized_stone"


}


local lumberspawn = {

"default:dirt_with_rainforest",
"default:dirt_with_coniferous_litter",


-- Nodes MCL
"mcl_core:dirt_with_grass",

--Oters Mode
"hades_core:ash",
"group:oxidized_stone"


} 


local minerspawn = {

"default:dirt_with_grass",
"default:stone",
"default:stone", 
"default:desert_stone",
"default:mossycobble", 

-- NODE mcl
"mcl_core:stone",
"mcl_core:stone_with_emerald",
"hades_core:stone",


--Oters Mode
"group:oxidized_stone"


} 



--- SPAWNS : ======================================================

	mobs:spawn({
		name = "zombies4test:doctorzombie", -- somente em hospital
		nodes = {"zombies4test:whiteblock"},
		min_light = 0,
		max_light = 14,
		chance = 7000,
		min_height = 0,
		max_height = 200,
		--max_height = 200,
		active_object_count = 3,
	})


	mobs:spawn({
		name = "zombies4test:crawlerzombie",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 7,
		chance = 7000,
		min_height = -20000,
		max_height = 200,
		--max_height = 200,
		active_object_count = 3,
	})


	mobs:spawn({
		name = "zombies4test:walkingzombie",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 7, -- 14
		chance = 7000,
		min_height = -20000,
		max_height = 200,
		--max_height = 200,
		active_object_count = 6,
	})


	mobs:spawn({
		name = "zombies4test:survivorzombie",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 14,
		chance = 5000,
		min_height = 0,
		max_height = 200,
		--max_height = 200,
		active_object_count = 6,
	})


	mobs:spawn({
		name = "zombies4test:lumberjackzombie",
		nodes = lumberspawn,
		min_light = 0,
		max_light = 14,
		chance = 7000,
		min_height = 0,
		max_height = 200,
		--max_height = 200,
		active_object_count = 1,
	})


	mobs:spawn({
		name = "zombies4test:minerzombie",
		nodes = minerspawn,
		min_light = 0,
		max_light = 8,
		chance = 7000,
		--min_height = -29000,
		max_height = -10,
		--max_height = 200,
		active_object_count = 3,
	})



-----	 ESPECIALS : ===================================



	mobs:spawn({
		name = "zombies4test:runner",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 7, -- 14
		chance = 30000,
		min_height = -20000,
		max_height = 200,
		--max_height = 200,
		active_object_count = 1,
	})






	mobs:spawn({
		name = "zombies4test:clown_zombie",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 7, -- 14
		chance = 30000,
		min_height = -20000,
		max_height = 200,
		--max_height = 200,
		active_object_count = 1,
	})




----- SEMI BOSSES : ====================================

	mobs:spawn({
		name = "zombies4test:spitterzombie",
		nodes = zombis_spawn_nodes,
		min_light = 0,
		max_light = 7, -- 14
		chance = 7000,
		min_height = -20000,
		max_height = 200,
		--max_height = 200,
		active_object_count = 6,
	})



