Description
This mod adds: 🔗
- New explosives
- Modular missiles
- Landmines and claymores
Explosives added: 🔗
- Dirt Explosive: makes a pile of dirt around it
- Conventional Explosive: makes a large crater, way bigger than just tnt
- Cryogenic Explosive: freezes everything around it
- Exothermic Explosive: burns things around it and creates lava
- Strange Matter Explosive: spawns strange matter which spreads around
- Napalm Explosive: creates burning napalm that creates fire on touch
- Cluster Explosive: create bombs that make small explosions on touch
- Red Matter Explosive: spawns red matter which spreads and deletes itself after spreading. Will continue to eat strange matter until all strange matter is gone.
Advanced Explosives: 🔗
- Antimatter Explosive: Creates a ball of energy that expands and annihilates everything nearby
How to use missiles 🔗
I. Make the Launchpad: 🔗
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place a launchpad block.
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place two launchpad bases on opposite sides of the launchpad block.
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place a launchpad controller infront of the launchpad block so that the launchpad makes a T shape.
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make 2, 3 block high pillars of launchpad struts on top of the launchpad bases.
II. Build the Missile: 🔗
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The thruster determines the missile's acceleration and top speed. Place this on top of the launchpad block
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The guidance cylinder determines what path the missile takes to its target. Place this on top of the thruster
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The payload determines what happens when the missile detonates. Place this on top of the guidance cylinder
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The nose determines what causes the missile to detonate. Place this on top of the payload
III. Set the Target Position: 🔗
you can set it manually in the launchpad controller OR you can place a targetter receiver beside the launchpad controller.
IV. How to Use the Targetter Receiver: 🔗
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right click on it with a targetter sender to connect it
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look at where you want the missile to go
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left click with the targetter sender
You can remotely launch the missile by sneaking and left clicking with the targetter sender
V. How to Launch: 🔗
right click on the launchpad controller and press launch
VI. Advanced Missiles: 🔗
Advanced missiles are 5 blocks tall and have advanced payloads
Advanced missiles move slower than regular and cannot use basic thrusters. To build one, you first need to make the missile gantry 4 struts high instead of 3. After that the missile is built like this:
- Thruster (basic thruster not allowed for advanced missiles)
- Guidance
- Conventional Payload
- Advanced Payload
- Nose
DIGILINES SUPPORT: 🔗
when a targetter receiver sets a target position but there is no launchpad controller beside it(and digilines is installed), then it sends the target position to the digiline network connected to it.
you can automate the launchpad controller with luacontroller. It expects a table with a "cmd" field and a "value" field. possible commands are:
- "launch" - doesn't need a value field, pretty self-explanatory
- "setTargetPos" - needs a position in the value field formatted as a table with "x", "y", and "z" values
Great mod this mod was well needed
Great mod i will defenitly be using this mod a lot one thing i'd love to see added is launch and flight particles and compatibility for mineclonia/voxelibre and the ability to remotely launch.
i give this mod 5 stars.
Cool mod
A+ mod, cant wait to blow up people!