
The Forests 🔗
Regulus' Submission to the 2025 Luanti Game Jam
This game is very unfinished! 🔗
Please do not have high expectations! Unfortunately, this year I had significantly less time to spend on development. The game is not at all in a completed state. Many gameplay mechanics are missing, the story is unorganized, and no sounds or music are present. But I do hope you may find at least some enjoyment from whatever little gameplay is present.
License 🔗
Code is licensed under the MIT License, a copy of which is included in the file LICENSE.
Media is licensed under CC0, a copy of which is included in the file CC0.
Beautiful world
Beautiful and small, not much to do but i liked it ;)
Far more funny than it has any right to be
The gameplay is minimal and the story is practically non-existent - instead most of the game revolves around getting high off of as many drugs as possible simultaneously just to find out what they all do, while talking to NPCs who talk like they've been doing the same. Also, one of the area's grasses literally just gives you schizophrenia. 10/10, would definitely recommend.
Funny, and interesting.
The storyline and charactors were funny and made me chuckle several times. I like how regulus managed to make it seem like an entirely new place even though it was a similar base mapgen to The Library. The biomes were very interesting and well designed, I liked to explore them looking for new plants to mess around with.
The potion brewing system is really cool and I had a lot of fun with it. However I was expecting different mixtures of flowers to do different things, instead of just different amounts of the same thing. I also wish there was some sort of recipe book somewhere (maybe there was and I missed it?) that explained some of the herbs, it was irritating to die while testing a potion to die and have to walk all the way back.
The story seems to end without any particular finish, and when walking back to the start and talking to the guy it's as if the end never happened. The story is the perfect length for a gam jam submission and I wish regulus had more time to finish it.
Unfinished, but enjoyable
So far the game is a walking simulator where you talk to random people on a path and mix & drink herbs to get different effects. No sound effects or music and seems to be incomplete, but was still fun to mess around in.
Ohhh, so that's how herbs work
Remember kids, Don't Do Drugs.
So you follow a path, talk to some strange characters, find some barrels/cups and learn that you can eat herbs. I must have missed the part where it told you to put the vessel on the ground and right-click it with the herbs to fill them, because I didn't figure that out until I had finished? the game. Is there really a finish, is there anything relating to line of sight, I'm not sure, I didn't see it if there was.
Walking simulator without little content
(DISCLAIMER: This is a review for the game jam version of the game, written by a participant.)
This game offers too little in gameplay.
You just walk on a path and come across various biomes (mostly forest) and occassionally meed 2D NPCs with some very basic throwaway dialogue. That's it. That's the whole game.
This game is basically a map generator with a few NPCs slapped on a path, there is not much real gameplay beyond that, sadly.
I wonder if the author just ran out of time for the game jam. I wonder what the author envisioned for the "full" game.
I guess there were potions, but I left my stolen pots near the dude's house to forage for drugs
What is the purpose of this game? I was told to find a guy named something like Aaugh, walked down the path, griefed that dudes house and stole all his pots. Then was told I was supposed to be looking for drugs instead of mining iron in his basement, so I set down all my pots and went scrounging for—pot. Then I talked to a rock. However, I left all my pots behind, so I didn't make potions, opting instead to grant myself fast so I could make the journey faster. Eventually the path ended.
Sooo...what? I guess it's kind of brainrottedly funny at times, with the informal chatter of the inanimate thingies. That and the pretty scenery is about it. There is no drive to this game. How does this have to do with "line of sight??" Had to update from 5.11 to 5.14 because this game won't support 5.11
Scores rate how good different aspects of the game are.
Effects is mostly how the game looks/feels. If a game doesn’t have good-looking textures, particle effects, or architecture that is actually plot-relevant, it can get a low Effects score.
Gameplay involves how good, fun, interesting or effective the gameplay is. If a game doesn’t have well-designed puzzles that are something a gamer actually feels they can figure out with obvious end results, it can get a low Gameplay score.
Plot is how good the plot is, how well it fits with the game itself, and whether it is actually interesting for players. If a game doesn’t have an obvious plot or goals, it can get a low Plot score.
Theme is how the game feels and is laid out. If a game doesn’t feel right, doesn't have a theme that fits its plot or gameplay, or is too bland, it can get a low Theme score.
Game Jam Theme is how well the game fits the theme set (this year is "line of sight")
All of these are rated out of ten (#/10), and the final result will combine all these scores out of fifty (#/50).
Effects: 3/10
Gameplay: 3/10
Plot: 3/10
Theme: 9/10
Game Jam Theme: 1/10
Overall: 19/50 🔗
Just walking down a path
Foreword: if it hadn't been for the other two reviews, I wouldn't even have redownload the game to test what they were saying. Apparently the map was broken the first time I launched it, there was no beaten path.
I don't know, it's just a game with no sounds, curated graphics etc (as the author themselves states in the description) where you talk with characters along the way and get high. After a while I got tired of walking and I closed it