local S = bucket.S

bucket.api.register_bucket("bucket:bucket_wood", {
	description = S("Wooden Bucket"),
	inventory_image = "bucket_bucket_wood.png",
	full_punch_interval = 1.2,
	max_drop_level = 0,
	groupcaps = {
		[bucket.settings.liquid_group] = {
			times = { [3] = 1.60 },
			uses = 10,
			maxlevel = 1,
		},
	},
	damage_groups = {
		fleshy = 2,
		[bucket.settings.liquid_group] = 2,
	},
})

local material = bucket.resources.materials.wood

if material then
	minetest.register_craft({
		output = "bucket:bucket_steel",
		type = "shaped",
		recipe = {
			{ material, "", material },
			{ material, "", material },
			{ "", material, "" },
		},
	})
end
