local S = bucket.S

bucket.api.register_bucket("bucket:bucket_steel", {
	description = S("Steel Bucket"),
	inventory_image = "bucket_bucket_steel.png",
	full_punch_interval = 1.0,
	max_drop_level = 1,
	groupcaps = {
		[bucket.settings.liquid_group] = {
			times = { [1] = 4.00, [2] = 1.60, [3] = 0.80 },
			uses = 20,
			maxlevel = 2,
		},
	},
	damage_groups = {
		fleshy = 2,
		[bucket.settings.liquid_group] = 6,
	},
})

local material = bucket.resources.materials.steel

if material then
	minetest.register_craft({
		output = "bucket:bucket_steel",
		type = "shaped",
		recipe = {
			{ material, "", material },
			{ "", material, "" },
		},
	})
end
