# Max light level where spawn can occur
# Livello massimo di luce dove puo' comparire
mobs_balrog_max_light (Max Light) int 14

# Min light level where spawn can occur
# Livello minimo di luce dove puo' comparire
mobs_balrog_min_light (Max Light) int 0

# Spawn interval, in seconds
# Intervallo di comparsa, in secondi
mobs_balrog_interval (Interval) int 60

# Spawn chance, higher is less likely
# Probabilita' di comparsa, maggiore e' e meno e' probabile
mobs_balrog_chance (Chance) int 500000

# Max number of spawned barlogs
# Numero massimo di balrog generati
mobs_balrog_aoc (Active Object Count) int 1

# Min height where spawn can occur
# Altezza minima dove puo' comparire
mobs_balrog_min_height (Min Height) int -30912

# Max height where spawn can occur
# Altezza massima dove puo' comparire
mobs_balrog_max_height (Max Height) int -1800

# Min hit points
# Punti salute minimi
mobs_balrog_min_hp (Min HP) int 200

# Max hit points
# Punti salute massimi
mobs_balrog_max_hp (Max HP) int 600

# Walk chance; 0: stand still, 100: always walk
# Possibilità di movimento; 0: sta fermo, 100 cammina sempre
mobs_balrog_walk_chance (Walk Chance) int 50

# View range, stated in nodes
# Raggio visivo, espresso in nodi
mobs_balrog_view_range (View Range) int 32

# Damage dealt; 2: 1 heart, 4: 2 hearts, etc.
# Ferimento inflitto; 2: 1 cuore, 4: 2 cuori, etc.
mobs_balrog_damage (Damage Dealt) int 20

# Use path finding?
# 0 = no, 1 = yes, 2 = yes and build/destroy
#
# Usare la ricerca intelligente dei bersagli?
# 0 = no, 1 = sì, 2 = sì e costruire/distruggere
mobs_balrog_pathfinding (Path Finding) int 1

# Spawn in the nether, if there is a nether
mobs_balrog.spawn_in_nether (Spawn in nether?) bool true
