Redstone plus plus
Features
coloured lamps
Coloured lamps are nodes that change colour depending on the incoming power level. The power level is interpreted as a 4 bit bitmap with the following format:
- first bit decides if the colour has red
- second bit decides if the colour has green
- third bit decides if the colour has blue
- fourth bit decides if the colour is bright
Heres a table of all possible combinations
power level | colour |
---|---|
0 | black |
1 | red |
2 | green |
3 | yellow |
4 | blue |
5 | magenta |
6 | cyan |
7 | grey* |
8 | grey* |
9 | bright red |
10 | bright green |
11 | bright yellow |
12 | bright blue |
13 | bright magenta |
14 | bright cyan |
15 | white |
*the meaning of power levels of 8 and 7 are ambigious and its unclear which one should be brighter. Might change in the future
**coloured lamps dont actually emit any light. So switching colours dosent need to update the world's light
Power block
Outputs the power level specified by the label. Right click to increase the power level. Above the label the binary representation of that power level is shown
Redstone radio
Redstone radio is able to recieve and transmit redstone power over air anywhere in the world. The power is only sent to recievers that are configured to pick up that channel
The channel inputs specify what recievers will pick up the signal. The direction from which power comes and power level uniqely identify the channel.
This means that there are 4096 unique channels
Redstone radio has 2 modes
- Recievers - the radio reads the power level at specified channel and outputs it
- Transmiters - the radio reads the rear power and transmits it to the specified channel
Important notes
The recievers dont immedietely detect when the power level changes. Dont depend on them for anything timing related
The channels arent presistent over server reloads. So if you restart the game and the transmitter is unloaded. The reciever will not output any power
TNT duper
When powered, drops a single piece of tnt
Redstone breakpoint
When powered it stops all further redstone updates in the world. Allowing to easily debug circuits.
When triggered you can rightclick it to actiavte ticking again. Or use the tick
command
Contributing
Everyone is welcome to contribute. In the form of feature requests, PRs, bug reports, new textures or any other improvement
If you want to implement something yourself but dont know how, you are welcome to open an issue about it as a feature request and i can guide how (in my opinion) its best implemented, or useful things to look out for
What new features are accepted? Anything redstone related as long as it make new things possible
but not if its just about trivializing building redstone circuits. For example AND, or OR gates are already possible to build with regular redstone components, so adding them as single nodes would trivialize things and you'd never build them the regular way. Which IMO takes away from the quirky and unique way redstone works
License
Redstone++ is licensed under AGPLv3
AGPLv3 dosent bite :)
Usefull MineClonia mod
Nice mod! Nice License! :)