# The interval before the next globalstep update to check for rain/snow soaking.
# The lower this value, the more frequent the soak damage is.
vl_soaking_step_interval (Soak step interval) float 1.2 0.0

# Damage (in HP, or half hearts) dealt to players under rain/snow.
vl_soaking_damage (Soak damage) int 1 1
