Description
Blood splatter for players and **all creatures using Mobs API, Creatura (Animalia), VoxeLibre and Mineclonia.
Automatically gets removed after 5 minutes (configurable) or when mapblocks are unloaded (including exiting the game). Thus safe to uninstall at any time without leaving objects behind. Even works with complex blocks such as stairs, corners and slabs.
There is a particle effect too. Both the node blood and the particle blood can be disabled in settings.
Based on GGraffiti by grorp
Releases
2025-01-31 19:54 UTC
3.3 – Dig Update
Blood splatter now goes away when the node it's on is dug.
It uses fresh highly efficient code that only performs a single table lookup in register_on_dignode to not impact your digging performance!
2025-01-31 02:03 UTC
3.2 Modlib removed, 5.9+
updated spraycast.lua to current state in ggraffiti:
2025-01-28 22:59 UTC
3.1 Particle and Damage Update
- Fix crashes from 3.0 for mobs that instantly disappear after death like mobs_monster:spider
- Amount of blood spilled is now dependant on damage received
- Added a particle effect. Can be disabled in settings.
- Spray distance is now dependant on size of the selectionbox. This makes it look much better with small mobs like chickens or large mobs like the ender dragon.
- Add machine generated translations for various languages.
2024-05-09 21:55 UTC
2.1
No release notes
2024-04-30 21:20 UTC
2.0.1
No release notes
All releases
Threads
New thread
Information
Provides
blood_splatter
Dependencies
- Required
-
No required dependencies
Information
- Type
- Mod
- Technical Name
- blood_splatter
- Languages
-
English, Česky, Dansk, Deutsch, Ελληνικά, Español, Suomi, Français, Magyar, Italiano, Nederlands, Polski, Português, Русский, Slovenčina, Svenska, 中文 (简体)
- License
-
AGPL-3.0-only
- Maintenance State
- Actively Developed
- Added
- 2023-10-23 17:02 UTC
- Maintainers
-
shaft
Bloody great mod!
This mod is really good. The creepers have green blood, and it also makes punching entities feel much heavier.
Pretty cool blood mod (but not blood test :P XD)
I have used this mod in numorous occasions especially mainly to shock people who decide to join me, its really funny and their reactions are priceless
Pretty Cool Mod
Edit: The ghosts and skeletons no longer cause blood splatter. This mod is great!
I tested it out awhile on my single player world. But opted not to add it to my server at this time. Some players like the gore and some don't so I would like to see an option that allows the players to toggle on or off whether they see the blood splatters. Kind of the way xp_redo has the hud off and on option. Also, ghosts spilling blood seems kind of weird so it would be good to toggle the feature off for certain mobs. Also, coming from Minecraft, I saw a lot of builds in which people used redstone to simulate blood splatters. Searching for a way to do that without having to use Mineclone2 is kind of what brought me here and allowed me to find this mod in the first place. For that reason, I wouldn't mind if there was a way to make some of the blood splatters permanent for the ambient effect in certain builds. Mesecons just don't look the same as redstone when used in that way haha. But yeah, it's a cool concept for people who like a little gore in their game. Just a few tweaks that I think might make it better. Oh, one other thing, support for petz mobs would also be a good addition if possible. They didn't do blood splatters when I was testing in my singleplayer world.