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For Luanti 5.0 and above

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Bow2

Fork of NextGen Bows which was forked from X Bows by SaKeL, edits made by StarNinjas and shaft. I forked it because StarNinjas is inactive for months at the time of writing and thus can't merge my improvements.

Adds a bow and arrows. This is a drop-in replacement for Nextgen Bows. You can uninstall Nextgen Bows and install this with no errors.

Improvements over Nextgen Bows

  • easier pickup, just left click
  • fixed mob mod hit detection, they now take damage from arrows
  • better recipe, arrows can now be crafted using items from mobs mod too (animalia:feather was changed to group:feather)
  • removed redundant rotated textures
  • now only applies knockback to players and known mobs to prevent weird bugs

Features

  • takes arrows from anywhere in your inventory
  • bow will force you sneak when loaded (optional dep. playerphysics)
  • loaded bow will slightly adjust the player FOV
  • bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range
  • arrow uses raycast
  • arrow has chance of critical shots/hits (only on full punch interval)
  • arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values)
  • arrows stick to nodes
  • arrows remove them self from the world after some time
  • arrows remove them self if there are already too many arrows attached to node, player, entity
  • arrow continues to fly downwards when attached node is dug
  • arrow flies under water for short period of time and then sinks
  • arrows adjusts pitch when flying
  • arrows can be picked up again after stuck in solid nodes
  • registers only one entity reused for all arrows

Optional Dependencies

  • default (recipes)
  • farming (bow and recipes)
  • 3d_armor (calculates damage including the armor)
  • playerphysics (force sneak when holding charged bow)
  • player_monoids (force sneak when holding charged bow)

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