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For Luanti 5.15 and above

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seasons 🔗

Smooth biome-driven seasons for VoxeLibre/Luanti.

Status 🔗

Prototype: seasonal foliage, spring flowers, and weather snow-bias hooks are active.

Current Features 🔗

  • 20-day year by default (configurable).
  • Biome-driven continuous state:
    • thermal
    • moisture
    • dthermal_dt
  • Oak leaves only (mcl_core:leaves) with variant nodes:
    • seasons:oak_leaves_spring
    • mcl_core:leaves (summer)
    • seasons:oak_leaves_fall_red
    • seasons:oak_leaves_fall_yellow
    • seasons:oak_leaves_winter
  • Grass block (mcl_core:dirt_with_grass) with variant nodes:
    • seasons:dirt_with_grass_spring
    • mcl_core:dirt_with_grass (summer/fall)
    • seasons:dirt_with_grass_winter
  • Epoch-based updates for slow seasonal progression (configurable days per epoch).
  • LBM on block load updates leaves only when their stored epoch is stale.
  • Periodic player-proximate leaf/grass updates run continuously with budgeted batches.
  • Leaf background sweeper gradually catches up loaded far-away areas.
  • Spring flower controller (temperate biomes only):
    • spawns in spring, thins in summer, drops near zero in fall
    • excludes Nether/End and beach/ocean biome variants
    • only manages flowers placed by this mod
  • Flower dormancy controller (non-managed small flowers + ferns):
    • swaps flowers to dormant winter stumps in winter
    • restores original flowers in spring
    • uses gradual budgeted updates and LBM-on-load correction
    • uses a cold-sensitive target so true winter temperatures drive near-full dormancy
  • Seasonal weather framework (lightweight):
    • wraps VoxeLibre mcl_weather.has_snow(pos) with seasonal bias
    • winter-biased snow probability from biome data + season state
    • preserves original snow rules and only adds extra snow-possible cases
    • seasonally tunes weather transition weights:
      • shorter clear-weather durations in winter
      • stronger none->snow and rain->snow routing in winter
      • weather events still end via normal VoxeLibre durations/transitions
  • Seasonal melt controller:
    • gradually melts snow + ice in spring
    • deterministic summer clear in non-permanent snow biomes
    • deterministic spring clear once melt pressure passes configured threshold
    • LBM-on-load correction for stale unloaded chunks
    • background sweeper for loaded far-away areas

Commands 🔗

  • /seasons_state
    • Show current phase, derived season, biome and state values at your position.
  • /seasons_set_day <day_float>
    • Set virtual seasons day (days since world start, fractional allowed).
  • /seasons_set_season <spring|summer|fall|winter>
    • Jump to a season midpoint in the current year cycle.
  • /seasons_force_update [budget]
    • Immediately apply seasonal foliage updates around your player.
  • /seasons_flowers_state
    • Show biome eligibility and current flower target density at your position.
  • /seasons_force_flowers [budget]
    • Immediately run spring-flower spawn/decay around your player.
  • /seasons_force_flower_dormancy [budget]
    • Immediately run seasonal dormancy swaps around your player.
  • /seasons_flower_dormancy_state [radius]
    • Show local dormancy debug counts (target, thermal_target, active/dormant totals).
  • /seasons_weather_state
    • Show winterness, onset, snow_possible, and final snow-bias chance at your position.
  • /seasons_force_melt [budget]
    • Immediately run seasonal snow/ice melt updates around your player.
  • /seasons_melt_state
    • Show melt runtime config values (debug/tuning).

Main Files 🔗

  • init.lua
  • config.lua
  • model.lua
  • biome_profiles.lua
  • compat_voxelibre.lua
  • texture_plan.lua
  • leaf_nodes.lua
  • leaf_update.lua
  • flowers_plan.lua
  • flowers_update.lua
  • flower_dormancy.lua
  • weather_plan.lua
  • weather_voxelibre.lua
  • weather_weights.lua
  • snow_melt.lua
  • commands.lua
  • settingtypes.txt
  • mod.conf

License 🔗

  • LICENSE (GPL-3.0-or-later)
  • LICENSE.md summary
  • docs/LICENSING.md media policy

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