
# Questline: Chemistry


## Crusher

### Text

You can put in pebbles to get metals, it will also crush stones into 2 gravel each, and gravel to 2 sand each.  

### Meta

Requires: Concrete Plan, Antimatter, Charged Field

## Secret: It's fake

### Text

Digital gold? Where have I heard that before...

### Meta

Requires: 

## Furnace

### Text

The High Power Electric Furnace (H.P.E.F for short), allows you to smelt any powder into an ingot, ingots are heavily used in crafting recipes. You may need to set up another generator to power it.

### Meta

Requires: Crusher

## Simple Alloy Furnace

### Text

Smelts metals into alloys.  
Try out some combinations of metals to see which ones create alloys. Consumes 10 Power when running.

### Meta

Requires: Crusher, Emittrium Circuits, Antimatter, Charged Field

## Bronze Age

### Text

Congratulations, Commander! You've just unlocked the Bronze Age, because nothing says 'cutting-edge space exploration' like struggling to make a metal our ancestors figured out 5,000 years ago. Sure, you've mastered faster-than-light travel, but apparently mixing `[REDACTED]` and `[REDACTED]` is still rocket science. Good luck, Space Caveman!

### Meta

Requires: Simple Alloy Furnace, Crusher

## Compressor

### Text

Have you ever wanted to turn your metals into blocks? Now you can!  
Craft this wonderful compressor, insert 9 powder, or 9 ingots, and watch as it makes blocks out of them.  

Blocks made from metals cannot be dug with matter annihilators, you must use the robotic arm or the drill instead.  

### Meta

Requires: Crusher, Simple Alloy Furnace 

## Centrifuge

### Text

In the centrifuge you can get gold, silicon and white sand from normal sand, silver from some sand shades, and rare metals (titanium, lithium and cobalt) from gravel.  

### Meta

Requires: Crusher, Simple Alloy Furnace

## Advanced Batteries

### Text

A battery made with metals. Significantly better than the basic battery.  

### Meta

Requires: Batteries, Furnace, Centrifuge

## Very Advanced Batteries

### Text

If you have lots of metals this is the battery for you!  

### Meta

Requires: Batteries, Furnace, Advanced Batteries

## Crystal Grower

### Text

Grows crystals out of stuff.  

### Meta

Requires: Compressor, Neutronium

## Teleport Battery

### Text

Teleport Battery teleports power accross networks. Can be useful when trying to share power with other people.  

### Meta

Requires: Crystal Grower

## Jetpack

### Text

Have you wished to fly? Do i have the tool for you...  
  
The controls:  
  
Left clicking while holding an un-activated jetpack (you can see with the red lighgt on the texture) will activate it.  
Left clicking while holding an activated jetpack (the light becomes green) will de-activate it  
  
When a jetpack is activated:  
If you press/hold jump:  
- jetpack applies upwards velocity to you  
- jetpack wears down a bit  
- you become 2x faster  
If you press/hold both jump and shift or aux1:  
- jetpack applies half as much upwards velocity as when you jump  
- jetpack wears down 2x less  
- you still become 2x faster  
  
The mode you are flying in can also be seen by how many particles are getting spawned.  
The wear is setup such that it lasts you 3 minutes of constant flying  
  
You can re-fuel your jetpack by clicking on a battery, full repair costs 1000 Cj  
  
Jetpack gets de-activated when you move it in your inventory during flight, or when it runs out of charge.  
  
The Jetpack originally used to get automatically de-activated when you stop having it in your hand, but that is no longer the case.  

### Meta

Requires: Neutronium

## Bear Arms

### Text

Notice the small little pun there? .. it's obvious that it tells you to craft a Robotic Arm? Oh.

### Meta

Requires: Furnace

## Electric Drill

### Text

The elecric drill has 500 uses and is powered by electricity.  
What does that mean?  
  
If you "place" it on a battery (sneak+right click), it will take power from the battery and charge the drill! (Just like the jetpack)  
It needs 1 power per 1 use.  
  
It also digs 2x faster than the robotic arm.  

### Meta

Requires: Bear Arms

## Antimatter Generators

### Text

Craft the antimatter generator, it is best used with automation or a large array of batteries.  
It needs 1 matter and 1 antimatter per second.  
It's super resource hungy but gives you more power.  

### Meta

Requires: Furnace

## Engraver

### Text

Creates processors from silicon crystals.  

### Meta

Requires: Laser, Crystal Grower

## Info: Multiblock Terminology

### Text

Multiblock - A machine that is made from multiple nodes (blocks).  
Wallsharing - When 2 multiblocks share a wall  
"Forming" a multiblock - Connecting all the nodes of a multiblock to a controller.  
"Breaking" a multiblock - Disconnecting all the nodes of a multiblock, making it not function. This does **not** mean that any of the nodes of the multiblock would be damaged, the multiblock just won't function and will have to be re-formed.  
  
Multiblocks will break when they are moved, or if any of their nodes are broken. This means they are not friendly to jumpdrives and you will have to form them again, this may change in the future.  
The emittrium reactor was made before multiblocks got standardised, so some of this information that is here most likely won't apply to them.  

### Meta

Requires: 

## Blast Furnace

### Text

The blast furnace is a multiblock that allows you to smelt or alloy things very fast.  
It also introduces a special mode that lets you alloy 3 items (required for some recipes), and when using the item input, it won't clog like the alloy furnace.  
  
**Please keep in mind, before making it, have some good ore automation, or you will find crafting it really not fun.**  
  
To get started, craft the blast furnace controller.  
Click/tap on the "Show Build Plan" button to see what nodes the furnace will occupy. The furnace will always face one way relative to the controller.  
Then, choose the amount of heater rows you want. Each heater smelts as fast as a regular furnace, and it will speed up "blast recipes" (recipes that require the blast furnace).  
Then build it :D.  
  
Once you have built it according to the plan, don't forget to replace one machine casing (any machine casing) with one power port.  
Optionally, you can add the item inputs/outputs. The item output will completely dump the destination inventory.  
  
The blast furnace will look like this (the amount of heaters and the placement of the power port, item input and item output can be different):  
\<img name=questbook_image_blast_furnace.png\>  
  
To complete this quest, craft a blast furnace controller, but be aware that it doesn't end there.  

### Meta

Requires: Compressor, Engraver

## Phlogiston Fuser

### Text

Chemistry is boring.... what about alchemy!  
To make phlogiston, you'll need lots of power for a very long time, be aware of that.  
You can also make some armor from phlogiston, once it is low on durability, you can charge that armor like you would charge your jetpack.  

### Meta

Requires: Crystal Grower, Very Advanced Batteries

## Planet Teleporter

### Text

**Right**-click with a warp crystal to use. If you left click you will waste it. There are multiple types of planets, with some of them having rings.

### Meta

Requires: Neutronium, Phlogiston Fuser

## Info: Inside of planets

### Text

In the center of a planet, there is a core, around it is some molten metal.  
  
Molten metal reacts with cold nodes (like water and ice), very slowly, to:  
- if flowing molten metal collides with water, it gets tured into stone  
- if a flowing metal source collides with water, it gets turned into the node that the flowing metal was. For example molten silicon =\> silicon block  
  
There is currently no way to make molten metal.  

### Meta

Requires: Planet Teleporter

## Planet Ores

### Text

At the center of planets, there is usually some core material.  
In blue stone there is uranium ore, blue stone is only found in ice planets.  
In red stone there is thorium ore, red stone is found in dead planets and colorium planets.  
To get this achievement, you will need to put uranium or thorium powder in your inventory.  

### Meta

Requires: Planet Teleporter

## Pebble Enhancer

### Text

You'll probably want to get thorium and uranium automatically now, no worries, it's possible.  
Enhanced pebbles can also get you lithium, cobalt, titanium, silicon and silver.  
Simply put a pebble into the pebble enhancer, it will become enhanced.  

### Meta

Requires: Planet Ores

## Decay Accelerator

### Text

It is used to obtain plutonium or lead from radioactive materials (Uranium, thorium, plutonium). Only works with powders.  

### Meta

Requires: Planet Ores

## Radiation Shielding

### Text

Solid charged field or lead blocks shield against radiation. Craft some shielding to complete this quest.

### Meta

Requires: Planet Ores

## Nuclear Reactor

### Text

If you need even more power, you might want to consider nuclear reactors.  
  
Types of fuel rods:  
- thorium: doesn't explode, 800 power  
- uranium: explodes if not given cooling, 2200 power  
- plutonium: must have a sufficent amount **non-radioactive** water sources (not flowing water) near the reactor, it explodes, generates 4800 power  
  
You need at least 6 fuel rods for the reactor to power on.  

### Meta

Requires: Planet Ores, Radiation Shielding

## Dust

### Text

Dust can grow plants at twice the speed of Dirt, but it decays after some time.  
You can also climb it, and it is great for scaffolding.  

### Meta

Requires: Crusher

## Small Protectors

### Text

Small protectors protect a decently sized area.  
Unwanted people won't be able to take items from machines or modify filter injectors or... like... do anything in your land... if the area is protected. Also this can't be placed anywhere near cores.  
  
Special names ("owners") that you can add to protectors (no player can name themselvs these):  
**.meteorite** - meteorites will now explode in your area  
**.strange_blob_spread** - strange blobs will spread in your area  

### Meta

Requires: Concrete Plan, Furnace

## Big Protectors

### Text

Large protectors are like the small protectors but bigger.

### Meta

Requires: Small Protectors

## Node Preserver

### Text

The node preserver preserves any node, for example:  
When you use it on a storinator, it will preserve all items in that storinator.  
Or on a luacontroller, it will preserve everything it had.  
Or, with a filter injector, it will preserve... again... everything it had.  
  
The node preservers be used on any nodes which have metadata, or inventories.  
They can only dig nodes that the robotic arm can.  

### Meta

Requires: Phlogiston Fuser

## Copy Tool

### Text

(Copy Tool is a tool made with the metatool library - it also combines the luatool and tubetool from the metatool modpack).  
  
The copy tool is used to copy settings between nodes.  
  
aux1+left mouse button =\> Load the configuration of the node you are pointing at, into the tool  
left mouse button =\> Paste the configuration from the tool into the node you are pointing at, the configuration stays in the tool  
Putting into crafting grid =\> resets the configuration of the copy tool  
aux1+sneak+left mouse button =\> Depending on the node you've pointed at, this may open a special menu, or do the same thing as if you weren't sneaking  
  
Currently supported nodes:  
- autocrafter  
- filter injector  
- item sorter  
- luacontroller  
- teleport tube - brings up a special menu  
- luacontroller - copies editor code, main code, memory, formspec, and links, processes the links so that they are moved with the luacontroller  
  
P.S. if you find anything that you'd like to be compatible with the copytool, don't be afraid to make a suggestion  

### Meta

Requires: Tubes, Phlogiston Fuser

## Bulk Placer Tool

### Text

The tool is from the "replacer" mod (specifically, SwissalpS's fork), originally called "Node replacement tool (technic)", but the name was changed in skyblock zero as that was a bit innacurate (there is no technic here, and it can place nodes too).  
  
Sneak+right click =\> "Select" the node (this will be used later to decide what node to (re)place with)  
Aux1+left click =\> Brings up a form where you can chose how the bulk placer tool will behave. Nodes that aren't rendered as a square, or are like/rendered like glass are treated as air.  
Aux1+right click =\> Cycles through the modes without bringing up a form  
Aux1+sneak+right click =\> Cycles between changing nodes, rotation or both  
Right click =\> places the node, according to the mode  
Left click =\> Replaces the node, according to the mode  
  
It might behave weirdly with super powered lamps, be aware of that.  

### Meta

Requires: Phlogiston Fuser

<!-- ## Clay

### Text

Clay is a precursor. It has no particular use.  

### Meta

Requires: Crusher, Liquid Water -->
