--=={[ Biome visit ]}==--
trigger = {
	type   = "biome",
	biome   = "savanna", -- biome name. (optional)
	target = 1, -- how many biomes player must visit (optional if biome is not empty)
}

--=={[ Kill mob ]}==--
trigger = {
	type   = "mob_kill",
	biome   = "mobs_monster:mese_monster", -- mob player will kill (optional)
	target = 1 -- how many times player must kill mob
}

--=={[ Death by mob ]}==--
trigger = {
	type   = "mob_death",
	biome   = "mobs_monster:oerkki", -- mob thats supposed to kill you (optional)
	target = 1 -- how many times mob must kill player
}

--=={[ Armor on player ]}==--
trigger = {
	type   = "armor",
	armor   = {"3d_armor:chestplate_steel", "3d_armor:leggings_steel"}, -- armor on player
	target = 1
}

--=={[ Advanced chat message ]}==--
trigger = {
	type   = "adv_chat",
	message   = "hi", -- message thats supposed to say by player (optional)
	target = 1 -- how many times player must say a message
}

--=={[ Move ]}==--
trigger = {
	type   = "walk",
	animation = "stand" -- what animation must player have now. All animations: "stand", "sit", "mine", "walk_mine", "walk", "lay". (optional, can be used with "player_api" mod)
	target = 1 -- how many times player must move (move = 1 block)
}