minetest.log("action", "sbz progression: init")
local modpath = minetest.get_modpath("sbz_progression")

dofile(modpath.."/questbook.lua")
dofile(modpath.."/annoy.lua")

function displayDialougeLine(player_name, text)
    minetest.chat_send_player(player_name, "⌠ " .. text .. " ⌡")
    minetest.sound_play("dialouge", {
        to_player = player_name,
        gain = 1.0,
    })
end
function displayGlobalDialougeLine(text)
    minetest.chat_send_all("⌠ " .. text .. " ⌡")
    minetest.sound_play("dialouge", {
        gain = 1.0,
    })
end

minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
    if itemstack:get_name() == "sbz_resources:matter_blob" then
        unlock_achievement(player:get_player_name(), "A bigger platform")


    elseif itemstack:get_name() == "sbz_resources:antimatter_dust" then
        unlock_achievement(player:get_player_name(), "Antimatter")


    elseif itemstack:get_name() == "sbz_resources:matter_annihilator" then
        unlock_achievement(player:get_player_name(), "Annihilator")


    elseif itemstack:get_name() == "sbz_resources:simple_charged_field" then
        unlock_achievement(player:get_player_name(), "Charged Field")


    elseif itemstack:get_name() == "sbz_resources:simple_matter_extractor" then
        unlock_achievement(player:get_player_name(), "Automation")


    elseif itemstack:get_name() == "sbz_resources:advanced_matter_extractor" then
        unlock_achievement(player:get_player_name(), "Advanced Extractors")


    elseif itemstack:get_name() == "sbz_resources:simple_circuit" then
        unlock_achievement(player:get_player_name(), "Circuitry")


    elseif itemstack:get_name() == "sbz_resources:simple_charge_generator" then
        unlock_achievement(player:get_player_name(), "Generators")


    elseif itemstack:get_name() == "sbz_resources:matter_plate" then
        unlock_achievement(player:get_player_name(), "Matter Plates")


    elseif itemstack:get_name() == "sbz_resources:retaining_circuit" then
        unlock_achievement(player:get_player_name(), "Retaining Circuits")


    elseif itemstack:get_name() == "sbz_resources:storinator" then
        unlock_achievement(player:get_player_name(), "Storinators")


    elseif itemstack:get_name() == "sbz_resources:emitter_imitator" then
        unlock_achievement(player:get_player_name(), "Emitter Immitators")
    end
end)