-- Simple Extractor Node
sbz_api.register_machine("sbz_power:simple_matter_extractor", {
    description = "Simple Matter Extractor",
    tiles = { "simple_matter_extractor.png" },
    groups = { matter = 1, sbz_machine = 1, pipe_connects = 1 },
    sunlight_propagates = true,
    walkable = true,
    on_rightclick = function(pos, node, player, pointed_thing)
        local player_name = player:get_player_name()
        minetest.show_formspec(player_name, "sbz_power:simple_matter_extractor_formspec",
            "formspec_version[7]" ..
            "size[8.2,9]" ..
            "style_type[list;spacing=.2;size=.8]" ..
            "list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;3.5,2;1,1;]" ..
            "list[current_player;main;0.2,5;8,4;]" ..
            "listring[]")


        minetest.sound_play("machine_open", {
            gain = 1.0,
            pos = pos,
        })
    end,
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
        inv:set_size("main", 1)


        minetest.sound_play("machine_build", {
            gain = 1.0,
            pos = pos,
        })
    end,
    action = function(pos, node, meta, supply, demand)
        local inv = meta:get_inventory()

        local itemstack = ItemStack("sbz_resources:matter_dust")
        itemstack:set_count(1)

        if inv:room_for_item("main", itemstack) then
            inv:add_item("main", itemstack)

            minetest.add_particlespawner({
                amount = 10,
                time = 1,
                minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
                maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
                minvel = { x = -2, y = -2, z = -2 },
                maxvel = { x = 2, y = 2, z = 2 },
                minacc = { x = 0, y = 0, z = 0 },
                maxacc = { x = 0, y = 0, z = 0 },
                minexptime = 5,
                maxexptime = 10,
                minsize = 0.5,
                maxsize = 1.0,
                collisiondetection = false,
                vertical = false,
                texture = "matter_dust.png",
                glow = 10
            })
        end
    end,
    action_interval = 5,
    power_needed = 3,
    output_inv = "main",
})

minetest.register_craft({
    output = "sbz_power:simple_matter_extractor",
    recipe = {
        { "sbz_resources:core_dust",   "sbz_resources:matter_blob",        "sbz_resources:core_dust" },
        { "sbz_resources:matter_blob", "sbz_resources:matter_annihilator", "sbz_resources:matter_blob" },
        { "sbz_resources:core_dust",   "sbz_resources:matter_blob",        "sbz_resources:core_dust" }
    }
})

-- Advanced Extractor Node
sbz_api.register_machine("sbz_power:advanced_matter_extractor", {
    description =
    "Advanced Matter Extractor",
    tiles = { "advanced_matter_extractor.png" },
    groups = { matter = 1, sbz_machine = 1, pipe_connects = 1 },
    sunlight_propagates = true,
    walkable = true,
    on_rightclick = function(pos, node, player, pointed_thing)
        local player_name = player:get_player_name()
        minetest.show_formspec(player_name, "sbz_power:advanced_matter_extractor_formspec",
            "formspec_version[7]" ..
            "size[8.2,9]" ..
            "style_type[list;spacing=.2;size=.8]" ..
            "list[nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ";main;2.5,2;3,1;]" ..
            "list[current_player;main;0.2,5;8,4;]" ..
            "listring[]")


        minetest.sound_play("machine_open", {
            to_player = player_name,
            gain = 1.0,
            pos = pos,
        })
    end,
    on_construct = function(pos)
        local meta = minetest.get_meta(pos)
        local inv = meta:get_inventory()
        inv:set_size("main", 3)

        minetest.sound_play("machine_build", {
            gain = 1.0,
            pos = pos,
        })
    end,
    action = function(pos, node, meta)
        local inv = meta:get_inventory()

        local itemstack
        if math.random(25) == 1 then
            -- 1/25 chance to create core_dust
            itemstack = ItemStack("sbz_resources:core_dust")
            itemstack:set_count(1)
        else
            -- 24/25 chance to create matter_dust
            itemstack = ItemStack("sbz_resources:matter_dust")
            itemstack:set_count(3)
        end


        if inv:room_for_item("main", itemstack) then
            inv:add_item("main", itemstack)

            minetest.add_particlespawner({
                amount = 10,
                time = 1,
                minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
                maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
                minvel = { x = -2, y = -2, z = -2 },
                maxvel = { x = 2, y = 2, z = 2 },
                minacc = { x = 0, y = 0, z = 0 },
                maxacc = { x = 0, y = 0, z = 0 },
                minexptime = 5,
                maxexptime = 10,
                minsize = 0.5,
                maxsize = 1.0,
                collisiondetection = false,
                vertical = false,
                texture = "matter_dust.png",
                glow = 10
            })
        end
    end,
    power_needed = 5,
    action_interval = 5,
    output_inv = "main",
})




minetest.register_craft({
    output = "sbz_power:advanced_matter_extractor",
    recipe = {
        { "sbz_resources:matter_annihilator", "sbz_resources:matter_blob",         "sbz_resources:matter_annihilator" },
        { "sbz_resources:matter_blob",        "sbz_power:simple_matter_extractor", "sbz_resources:matter_blob" },
        { "sbz_resources:matter_annihilator", "sbz_resources:matter_blob",         "sbz_resources:matter_annihilator" }
    }
})
