---@meta _
-- DRAFT 1 DONE
-- luanti/doc/lua_api.md: Definition tables > Object properties

-- ------------- ObjectProperties.upright_sprite.textures.strict ------------ --

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---@class core.ObjectProperties.upright_sprite.textures.strict
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---@field [1] number
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---@field [2] number

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---@alias core.ObjectProperties.upright_sprite.textures
--- | core.ObjectProperties.upright_sprite.textures.strict
--- | string[]

-- ------------------- ObjectProperties.upright_sprite.set ------------------ --

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---@alias core.ObjectProperties.upright_sprite.set
--- | core.ObjectProperties.upright_sprite.get
--- | _.ObjectProperties.upright_sprite.set

---@class _.ObjectProperties.upright_sprite.set : _.ObjectProperties.upright_sprite.set.__partial, _.ObjectProperties.__base.set

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---@class core.ObjectProperties.upright_sprite.get : _.ObjectProperties.upright_sprite.get.__partial, _.ObjectProperties.__base.get

---@class _.ObjectProperties.upright_sprite.set.__partial : _.ObjectProperties.spritesheet.set.__partial, _.ObjectProperties.shaded.set.__partial
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---@field visual "upright_sprite"
--[[
Number of required textures depends on visual:
"cube" uses 6 textures just like a node, but all 6 must be defined.
"sprite" uses 1 texture.
"upright_sprite" uses 2 textures: {front, back}.
"mesh" requires one texture for each mesh buffer/material (in order)
Deprecated usage of "wielditem" expects 'textures = {itemname}' (see 'visual' above).
Unofficial note: I *guessed* that it's string[] but i am not sure
]]
---@field textures core.ObjectProperties.upright_sprite.textures?

---@class _.ObjectProperties.upright_sprite.get.__partial : _.ObjectProperties.spritesheet.get.__partial, _.ObjectProperties.shaded.get.__partial
--[[
WIPDOC
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---@field visual "upright_sprite"
--[[
Number of required textures depends on visual:
"cube" uses 6 textures just like a node, but all 6 must be defined.
"sprite" uses 1 texture.
"upright_sprite" uses 2 textures: {front, back}.
"mesh" requires one texture for each mesh buffer/material (in order)
Deprecated usage of "wielditem" expects 'textures = {itemname}' (see 'visual' above).
Unofficial note: I *guessed* that it's string[] but i am not sure
]]
---@field textures core.ObjectProperties.upright_sprite.textures
