# Skyblock: Zero Forked Mod

Currently synchronized with commit c6975782152dc1aa50e7d68fb0291a6a373e3206 from upstream: <https://github.com/minetest-mods/areas/>.

See `COPYRIGHT.md` for up-to-date copyright information. README contents below is preserved from the original mod.

Areas mod
=========

Dependencies
------------

Luant/Minetest >= 5.0.0

Optional support for following mods:

  * [playerfactions](https://git.leagueh.xyz/katp32/playerfactions/) by [katp32](https://git.leagueh.xyz/katp32) & [Kalio_42](https://git.leagueh.xyz/Kalio_42)


Configuration
-------------

Open the `Settings` in the main menu. `Content: Mods -> areas` to get a list of all
possible settings.

For server owners: Check `settingtypes.txt` and modify your `minetest.conf`
according to the wanted setting changes.



Tutorial
--------

1) Specify the corner positions of the area you would like to protect.
Use one of the following commands:

  * `/area_pos set` and punch the two corner nodes to set them.
  * `/area_pos set1/set2` and punch only the first or second corner node to
	set them one at a time.
  * `/area_pos1/2` to set one of the positions to your current position.
  * `/area_pos1/2 X Y Z` to set one of the positions to the specified
	coordinates.

2) Protect the selected area by running one of the following commands:

  * `/set_owner <OwnerName> <AreaName>` -- If you have the `areas` privilege.
  * `/protect <AreaName>` -- If you have the `areas` privilege or the server
	administrator has enabled area self-protection.

The area name is used only for informational purposes and has no functional
importance.

For example: `/set_owner SomePlayer Mese city`

3) You now own an area. You may now add sub-owners to it if you want to (see command `/add_owner`). Before using the `/add_owner` command you have to
select the corners of the sub-area as you did in step 1.

If your markers are still around your original area and you want to grant
access to your entire area you will not have to re-set them. Use `/select_area` to place the markers at the corners of an existing area if you've reset your
markers and want to grant access to a full area.

The `/add_owner` command expects three arguments:
  1. The ID number of the parent area (the area that you want to add a
	sub-area to).
  2. The name of the player that will own the sub-area.
  3. The name of the sub-area. (can contain spaces)

For example: `/add_owner 123 BobTheBuilder Diamond lighthouse`


Commands
--------

  * `/protect <AreaName>` -- Protects an area for yourself. (if
	self-protection is enabled)

  * `/set_owner <OwnerName> <AreaName>` -- Protects an area for a specified
	player. (requires the `areas` privilege)

  * `/add_owner <ParentID> <OwnerName> <ChildName>` -- Grants another player
	control over part (or all) of an area.

  * `/rename_area <ID> <NewName>` -- Renames an existing area.

  * `/list_areas` -- Lists all of the areas that you own, or all areas if you
	have the `areas` privilege.

  * `/find_areas <Regex>` -- Finds areas using a Lua regular expresion.
	For example, to find castles:

		/find_areas [Cc]astle

  * `/remove_area <ID>` -- Removes an area that you own. Any sub-areas of that
	area are made sub-areas of the removed area's parent, if it exists.
	If the removed area has no parent its sub-areas will have no parent.

  * `/recursive_remove_areas <ID>` -- Removes an area and all sub-areas of it.

  * `/change_owner <ID> <NewOwner>` -- Change the owner of an area.

  * `/area_info` -- Returns information about area configuration and usage.

  * `/select_area <ID>` -- Sets the area positions to those of an existing
	area.

  * `/area_pos {set,set1,set2,get}` -- Sets the area positions by punching
	nodes or shows the current area positions.

  * `/area_pos1 [X,Y,Z|X Y Z|X, Y, Z]` -- Sets area position one to your position or
	the one supplied.

  * `/area_pos2 [X,Y,Z|X Y Z|X, Y, Z]` -- Sets area position two to your position or
	the one supplied.

  * `/areas_cleanup` -- Removes all ownerless areas.
	Useful for cleaning after user deletion, for example using /remove_player.

  * `/area_open <ID>` -- Toggle open/closed the specified area for everyone.

  * `/area_faction_open <ID> <faction>` -- Toggle open/closed the specified
	area for members of the faction. Factions are created and managed by
	playerfactions mod.

License
-------

Copyright (C) 2013-2017 ShadowNinja

Copyright (C) 2015-2020 various contributors

Licensed under the GNU LGPL version 2.1 or later.
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt