I've played this off and on since it first came out and I have to say its probably my favorite game in Luanti. For the longest time Ive only enjoyed Minetest Game with mods, but it got quite tiring to keep track of mods and having them feel like they dont belong. With Mesecraft, almost everything feels like it belongs. While still obviously WIP, Mesecraft really scratches my itch for a libre MC Beta-esque game that comes with its own mechanics but also coming with the good old "Minetest-isms" such as Mese or extremely rare flying rainbow animals.
Probably the most interesting mechanics you discover almost immediately are the dynamic liquids and the smoke system, forcing you to be more thoughtful with your builds and giving them more purpose. Torches are no longer an infinite light source as they run out of fuel eventually and generate smoke. This makes exploring caves much more challenging, although it would be nice to be able to carry a torch in your off hand as a small early-game means to navigate caverns. Mesecraft has not seen a major update since last year so I hope it's not dead, but as it stands its still great, even with some bugs present with newer versions of the Luanti engine.
Thank you. You're right, I haven't pushed a major update in a long time. I'm really struggling to get focused back on it but I'm still aimed at doing that this season. I have obligations that are demanding of my time. That's not a complaint, just the reality of life. But I'm here and am about to approve some critical bug fixes on Github that volunteers have coded and am working on building a new community site at mese.net soon.
I understand that life comes first. I'm just glad the projects not completely abandoned. I hope to continue contributing because this deserves to be on the same level as VoxeLibre or others.
I've played this off and on since it first came out and I have to say its probably my favorite game in Luanti. For the longest time Ive only enjoyed Minetest Game with mods, but it got quite tiring to keep track of mods and having them feel like they dont belong. With Mesecraft, almost everything feels like it belongs. While still obviously WIP, Mesecraft really scratches my itch for a libre MC Beta-esque game that comes with its own mechanics but also coming with the good old "Minetest-isms" such as Mese or extremely rare flying rainbow animals.
Probably the most interesting mechanics you discover almost immediately are the dynamic liquids and the smoke system, forcing you to be more thoughtful with your builds and giving them more purpose. Torches are no longer an infinite light source as they run out of fuel eventually and generate smoke. This makes exploring caves much more challenging, although it would be nice to be able to carry a torch in your off hand as a small early-game means to navigate caverns. Mesecraft has not seen a major update since last year so I hope it's not dead, but as it stands its still great, even with some bugs present with newer versions of the Luanti engine.
Thank you. You're right, I haven't pushed a major update in a long time. I'm really struggling to get focused back on it but I'm still aimed at doing that this season. I have obligations that are demanding of my time. That's not a complaint, just the reality of life. But I'm here and am about to approve some critical bug fixes on Github that volunteers have coded and am working on building a new community site at mese.net soon.
I understand that life comes first. I'm just glad the projects not completely abandoned. I hope to continue contributing because this deserves to be on the same level as VoxeLibre or others.