I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
collisionbox = { -0.3, 0, -0.3, 0.3, 0, 0.3 } -- Colisión más baja al agacharse
Try instead:
collisionbox = { -0.3, 0, -0.3, 0.3, 0.95, 0.3 } -- Colisión más baja al agacharse
I'm glad someone else appreciates squished visuals. One issue, though. It seems like the collision height is wrong - if you set it to 0, the player can crouch to phase through any wall.
Try instead:
Oh, I hadn't noticed that detail, thank you very much for your contribution!