Package: Hang Glider
Going down high mountains without taking damage was never as easy xD
I wonder if a non entity based implementation would be possible?
I don't think this is entity based, unless I misread the code
https://notabug.org/Piezo_/minetest-hangglider/src/master/init.lua#L201
The entity is attached to the player, the player just has physics modifier changes. If you knew that I misunderstood you though
https://notabug.org/Piezo_/minetest-hangglider/src/master/init.lua#L209
the on_step function of the entity remove physic modifiers, hud, etc
on_step
Going down high mountains without taking damage was never as easy xD
I wonder if a non entity based implementation would be possible?
I don't think this is entity based, unless I misread the code
https://notabug.org/Piezo_/minetest-hangglider/src/master/init.lua#L201
The entity is attached to the player, the player just has physics modifier changes. If you knew that I misunderstood you though
https://notabug.org/Piezo_/minetest-hangglider/src/master/init.lua#L209
the
on_step
function of the entity remove physic modifiers, hud, etc