If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.
The game gives you very little and lets you run with it, "ex nihilo...". This is the very essence of these kind of games and I certainly enjoy its execution here.
The game encourages exploration and experimentation of its automation mechanics, though it may be frustrating sometimes. The quest book spoonfeeds you basic information about the machines, tools, so and so. But ultimately, you will have to figure out how you're going to build your space factory on your own.
It's still ultimately a sandbox about building. While the game doesn't have a lot of decorative blocks like in modded MTG, I believe it pushes you towards building large structures. And to finance that structure, you'd have to build a factory for it. It's good fun! 🏭
I like the space theme. Meteors, planets, jumpdrives, gravity manipulation, habitats, and more! I'm frankly a bit tired of the same earthly settings in other sandbox Luanti games. So I really appreciate the switch up here. Maybe someone should build the Death Star in Skyblock Zero (or did someone else already built it?~ i wonder...)
Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.
If you have played or seen any of those quest book-style modpacks for Minecraft, you'll get what I meant by the title. I recommend this game 👍 if you're up for a casual factory/automation game, I think you should definitely give this a try. I promise that it's very hard to lose progress; you'd have to be really careless.
Skyblock Zero isn't without its faults. But having only 1 active developer with few contributions here and there, I think I can look past them. A lot was achieved within ~9 months. For some perspective, the end game was kJ with emit reactors, now it's MJ with nuclear reactor arrays.
Previously I reviewed it in its infancy, it's available in this rentry post