I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right.
The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
I apologize for the bugs, limited time prevents me from working on VoxelForge a lot. I will try to do a new release once 5.11 comes out. One that hopefully performs better. One of the disadvantages of having a pc designed for handling large loads easily is that it gives an illusion of better performance than there actually is.
No worries, nice to hear you're still working on the game!
And don't worry the game performs fine on mobile, at least on my phone, the problem seems to be exclusively with the inventory. Or, it might be that there's server lag, but not client lag (If its helpful, "dtime jtter" goes between 0 and 200% if that means anything, drawtime stays low at 7ms, fps at constant 57, and RTT at 1ms, although I don't know what many of these stats mean).
The issue is that items sometimes visually dissapear for a second when moving them, but not all the time, and that the player crafting table always takes a couple of seconds to show the result from your recipe. Also it seems like foxes can spawn in any biome, and in large waves, running around very very fast constantly. Other than that things seem solid
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right. The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
Thank you for the review @Sera
I apologize for the bugs, limited time prevents me from working on VoxelForge a lot. I will try to do a new release once 5.11 comes out. One that hopefully performs better. One of the disadvantages of having a pc designed for handling large loads easily is that it gives an illusion of better performance than there actually is.
No worries, nice to hear you're still working on the game!
And don't worry the game performs fine on mobile, at least on my phone, the problem seems to be exclusively with the inventory. Or, it might be that there's server lag, but not client lag (If its helpful, "dtime jtter" goes between 0 and 200% if that means anything, drawtime stays low at 7ms, fps at constant 57, and RTT at 1ms, although I don't know what many of these stats mean).
The issue is that items sometimes visually dissapear for a second when moving them, but not all the time, and that the player crafting table always takes a couple of seconds to show the result from your recipe. Also it seems like foxes can spawn in any biome, and in large waves, running around very very fast constantly. Other than that things seem solid