Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.
Trying to be concise, the aesthetic conveyed by the majority of the nodes is quite unfitting: dull textures, many round (debatable) models. The author(s?) seems to forget that Luanti's aesthetic revolves around cubes and simple forms, especially for something that was designed for Minetest Game (which was inspired by Minecraft). For instance, you don't need to create round 3D vase models to convey the idea of a vase (see the game I've just named).
Also, 2.5 MB of just nodes, 11 pages in the creative inventory. I'm quite confident it's possible to achieve more with less.