But I tested it at first with minimal dependencies (MTG and MCLA) and thought that it would be creative mode only, because only the panel transform recipes are visible in the crafting guide. Also can't find a crafting hint in the documentation and basic materials isn't even a dependency in mod.conf.
I was about to make my own crafting recipes when I noticed that almost everything is already there:-)
I pushed a branch to https://codeberg.org/j-r/celevator/src/branch/craft_vs_deps that modifies craft.lua to use a xcompat compatible scheme (because basic materials already requires xcompat), so crafting no longer depends on default. Additionally limited compatibility for the redstone variants provided by different members of the mineclone family is provided. There are also fallbacks if dependencies are missing, but these are not very reasonable I think. Probably it's better to use an uncraftable item named "Please install basic_materials, mesecons and digilines for crafting recipes" as fallback.
Yeah, I should probably improve the crafting sometime. Admittedly it's been a low priority, as most people who use this mod are doing so in creative mode. In survival mode I tend to recommend shacknetisp's "Realtime Elevator" mod.
basic_materials isn't listed as a dependency in mod.conf since it's not needed for the mod to load, and if it is present there's no need for it to be loaded first. Admittedly I could probably stand to document its usage in crafting recipes better, but I still wish mod.conf allowed for the "recommends" field I suggested a while back.
The current crafting recipes are really intended for use in MTG and Dreambuilder - this is more or less what the mod is for in the first place, I have no interest in playing non-MTG-family games and very little in supporting them - but I may at some point split the recipes into three groups and auto-select which one based on installed game, something like this:
MTG: default only (for nodes that don't already require mesecons/digilines), no usage of xcompat or basic_materials
Dreambuilder (or other MTG-family game with basic_materials available): current recipes, uses basic_materials
Other: basic_materials + xcompat
This is pretty low on my priority list so I can't make any guarantees as to if or when it'll happen.
I took a closer look today and what you wrote is reasonably close to what I was probably going to do anyway, so I just merged it with a few minor tweaks. Thanks!
Very cool mod!
But I tested it at first with minimal dependencies (MTG and MCLA) and thought that it would be creative mode only, because only the panel transform recipes are visible in the crafting guide. Also can't find a crafting hint in the documentation and basic materials isn't even a dependency in mod.conf.
I was about to make my own crafting recipes when I noticed that almost everything is already there:-)
I pushed a branch to https://codeberg.org/j-r/celevator/src/branch/craft_vs_deps that modifies craft.lua to use a xcompat compatible scheme (because basic materials already requires xcompat), so crafting no longer depends on default. Additionally limited compatibility for the redstone variants provided by different members of the mineclone family is provided. There are also fallbacks if dependencies are missing, but these are not very reasonable I think. Probably it's better to use an uncraftable item named "Please install basic_materials, mesecons and digilines for crafting recipes" as fallback.
Yeah, I should probably improve the crafting sometime. Admittedly it's been a low priority, as most people who use this mod are doing so in creative mode. In survival mode I tend to recommend shacknetisp's "Realtime Elevator" mod.
basic_materials isn't listed as a dependency in mod.conf since it's not needed for the mod to load, and if it is present there's no need for it to be loaded first. Admittedly I could probably stand to document its usage in crafting recipes better, but I still wish mod.conf allowed for the "recommends" field I suggested a while back.
The current crafting recipes are really intended for use in MTG and Dreambuilder - this is more or less what the mod is for in the first place, I have no interest in playing non-MTG-family games and very little in supporting them - but I may at some point split the recipes into three groups and auto-select which one based on installed game, something like this:
This is pretty low on my priority list so I can't make any guarantees as to if or when it'll happen.
Sounds good to me. Thanks for the nice mod!
I took a closer look today and what you wrote is reasonably close to what I was probably going to do anyway, so I just merged it with a few minor tweaks. Thanks!
Thanks for the honor. I hope it doesn't break anything:-)