What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
Hi Soundwavez,
I do not think I can help you with technical details. Note that I did not create this mod but just maintaining it.
But the mod depends on the mob API from TenPlus1 and I guess you would have to look there for answers: https://content.luanti.org/packages/TenPlus1/mobs/
What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
-- Soundwavez
Hi Soundwavez, I do not think I can help you with technical details. Note that I did not create this mod but just maintaining it. But the mod depends on the mob API from TenPlus1 and I guess you would have to look there for answers: https://content.luanti.org/packages/TenPlus1/mobs/
ok, thanks anyway