I have casually played some Nethack, DCSS and Brogue. Mogue does feel like a roguelike. They succeeded in transposing the turn-based, 2D world of original roguelikes into the realtime, 3D world of Luanti. From Brogue specifically, it retained the "coffee-break rogulike" aspect, one can do a quick, casual run just like one would with Extra Ordinance in a different genre.
The text in the description really should be in-game (maybe shorten it and put in a "help" tab?) to make it more accessible for players not familiar to the genre and its terminology.
I have casually played some Nethack, DCSS and Brogue. Mogue does feel like a roguelike. They succeeded in transposing the turn-based, 2D world of original roguelikes into the realtime, 3D world of Luanti. From Brogue specifically, it retained the "coffee-break rogulike" aspect, one can do a quick, casual run just like one would with Extra Ordinance in a different genre.
The text in the description really should be in-game (maybe shorten it and put in a "help" tab?) to make it more accessible for players not familiar to the genre and its terminology.