"Crystal of yendor" you mean the amulet xD
i think a cooler name for this would be voxel dungeon xD
Issues (posted here, because i don't have a gitlab account):
- a bug i found:
With random mod load order enabled, a lot of stuff breaks (e.g. the mod mg_chest doesn't correctly depend on mg_media, so it crashes sometimes, same with mg_traps and mg_mapgen, it took me quite a few tries to load the game)
- the inventory says "Armor not initialized"
- you are forcing me to hurt cats in the sewers :{
- i don't know which rooms i didn't explore fully and it's annoying, it would be nice to have a minimap (that worked)
- sometimes it just lets me unequip a cursed weapon(?) I dont really know how i managed to do that
- unlike in regular pixel dungeon, the strength values for armor aren't shown anywhere(?) before equipping it which makes it kinda confusing
Thanks for the feedback. I'll look into the mod loading order issue.
The cursed weapons being sticky are a bit buggy - the main point is so you know it's cursed and don't have to id with 20 kills to figure out it's cursed. I never figured out how to make the cursed armor sticky. It's on my backlog of items to look into.
I'll need to look into the minimap, can you think of any other Luanti games that can do what you're thinking?
As far as armor, maybe I'll put an in game help as someone else suggested so you know which is better or not. Pay attention to your stealth range - the higher it goes up after you put the armor on, the more effective the armor is. You should have a message after you put the armor on from the game in the top left as to what the strength requirement for the armor is if you're not strong enough.
"Crystal of yendor" you mean the amulet xD i think a cooler name for this would be voxel dungeon xD
Issues (posted here, because i don't have a gitlab account): - a bug i found: With random mod load order enabled, a lot of stuff breaks (e.g. the mod mg_chest doesn't correctly depend on mg_media, so it crashes sometimes, same with mg_traps and mg_mapgen, it took me quite a few tries to load the game) - the inventory says "Armor not initialized" - you are forcing me to hurt cats in the sewers :{ - i don't know which rooms i didn't explore fully and it's annoying, it would be nice to have a minimap (that worked) - sometimes it just lets me unequip a cursed weapon(?) I dont really know how i managed to do that - unlike in regular pixel dungeon, the strength values for armor aren't shown anywhere(?) before equipping it which makes it kinda confusing
oh wait... i just realised that there is a voxel dungeon... oh
Thanks for the feedback. I'll look into the mod loading order issue.
The cursed weapons being sticky are a bit buggy - the main point is so you know it's cursed and don't have to id with 20 kills to figure out it's cursed. I never figured out how to make the cursed armor sticky. It's on my backlog of items to look into.
I'll need to look into the minimap, can you think of any other Luanti games that can do what you're thinking?
As far as armor, maybe I'll put an in game help as someone else suggested so you know which is better or not. Pay attention to your stealth range - the higher it goes up after you put the armor on, the more effective the armor is. You should have a message after you put the armor on from the game in the top left as to what the strength requirement for the armor is if you're not strong enough.