I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Thank you for the kind words and I'm glad you're enjoying Asuna! The game really is bursting at the seams with mods and there are more to come in future content releases, but I do my best to ensure that the mods all work well together to create a beautiful and cohesive experience for players.
As for the features you're missing from the other server you mention, you should be able to add some of those features to Asuna with mods found right here on ContentDB:
- More Ores provides silver and mithril
- Unified Inventory overhauls the inventory UI and has a backpack feature
Thanks again for the review and I hope you continue to enjoy playing Asuna! I'm putting out a new content pack for Asuna soon and I'll be creating a public server after that, so stay tuned for even more to enjoy!
Just today I started experimenting with mods and I was wondering if one can add a mod to an already created world? From what I tried it looks like yes and no. For mods that affect map gen (Ethereal/Everness) I suspect they do nothing if added later while I did see that adding a inventory mod appears to take effect! So I'd guess More Ores can't be added in since the ores have been generated but the inventory one can. Incidentally I've found that I like i3 Inv. Mod even better. Suits my style to a T! Very organization and neatness oriented just like I am!
I'll be keeping an eye out for the Asuna server, definitely something I need to visit.
You are mostly correct about mapgen mods. You can add mapgen mods after a world is generated, but only new terrain that hasn't yet been generated will be affected. So you can add More Ores at any time, but you'll have to explore previously unexplored areas to find those ores.
As for Ethereal and Everness specifically, Asuna already bundles both of those mods, so your worlds should already have those biomes. And I've made adjustments to those mods to ensure that their biomes fit in with Asuna's mapgen, so it's even better than trying to add them in yourself. 🙂
Ah I see, I did hear references to "ungenerated" map parts on the server I play but now I think I mostly understand it. I suppose generating 62k^3 cubes at start would take insanely long so I suppose it actually gens the map as a player approaches it. Wow.
Heh, the server I play has a map of part of the world and it says "white areas are not yet generated". Now I wanna go and generate them! I'm pretty sure the server has added new mods over the couple of years it's run and I'd be finding the new stuff. I'm an explorer (which was in the Asuna description so that was a huge plus) so that appeals.
Another question if I may: If I were to add a mod like i3 to the game of Asuna I've started would that break it? Be ignored? Work? I suppose it ought to conflict with the already present inv mod, right?
You can add i3 to Asuna with no problem. It overrides the default sfinv mod and because i3 is so popular I also added Researcher support for it, so you should be able to use it in any world, new or existing, and have access to everything you need. I think the only thing you might be missing is the button for background music controls, but there's also a slash command for it, /musicsettings.
And yes, the map does indeed generate as you explore previously unexplored terrain, so you're bound to see lots of new stuff as you go forth into the unknown. Best of luck in your adventures!
It is rather amusing to me to think that as I sense the world it is created. You see I studied Philosophy at Uni and there was a school of thought that only so much of the world as one can sense at the present is actually proovable to exist! Of course in MT it does not cease to exist when one leaves. (Some objects aka animals/monsters apparently do get deleted when no player is near) Come to think it also resembles Quantum Theory in that until a particle is measured it can exist in several states and only the act of measurement nails it down to a specific one. As does the MT world... : )
I chose this one over the two minecraft clones because I've never played MC. I did come to Luanti/MT thanks to the TV ads for the big hollywood flick (which I won't watch) but Asuna seemed more fitting as something more MTish.
It's a large mod I believe but that's because it seems to have been very inclusive (everything but the kitchen sink ;- ) so it includes a dizzying variety of mods. A bit overwhelming at times but that's generally a good thing.
I started playing ( a few weeks ago only) on a server with a different set of mods so it's a new experience. I miss some of the server's mods (mithril/silver were fun, and some mod that added 4 extra bags to the inventory are both missed) but other choices are far superior (slimes are better than dealing with another monster mod that has "land guards" that kill with 2 hits!, and animalia is STUNNING compared to mobs_redo (I think was the name)).
Thank you for the kind words and I'm glad you're enjoying Asuna! The game really is bursting at the seams with mods and there are more to come in future content releases, but I do my best to ensure that the mods all work well together to create a beautiful and cohesive experience for players.
As for the features you're missing from the other server you mention, you should be able to add some of those features to Asuna with mods found right here on ContentDB: - More Ores provides silver and mithril - Unified Inventory overhauls the inventory UI and has a backpack feature
Thanks again for the review and I hope you continue to enjoy playing Asuna! I'm putting out a new content pack for Asuna soon and I'll be creating a public server after that, so stay tuned for even more to enjoy!
Just today I started experimenting with mods and I was wondering if one can add a mod to an already created world? From what I tried it looks like yes and no. For mods that affect map gen (Ethereal/Everness) I suspect they do nothing if added later while I did see that adding a inventory mod appears to take effect! So I'd guess More Ores can't be added in since the ores have been generated but the inventory one can. Incidentally I've found that I like i3 Inv. Mod even better. Suits my style to a T! Very organization and neatness oriented just like I am!
I'll be keeping an eye out for the Asuna server, definitely something I need to visit.
You are mostly correct about mapgen mods. You can add mapgen mods after a world is generated, but only new terrain that hasn't yet been generated will be affected. So you can add More Ores at any time, but you'll have to explore previously unexplored areas to find those ores.
As for Ethereal and Everness specifically, Asuna already bundles both of those mods, so your worlds should already have those biomes. And I've made adjustments to those mods to ensure that their biomes fit in with Asuna's mapgen, so it's even better than trying to add them in yourself. 🙂
Ah I see, I did hear references to "ungenerated" map parts on the server I play but now I think I mostly understand it. I suppose generating 62k^3 cubes at start would take insanely long so I suppose it actually gens the map as a player approaches it. Wow.
Heh, the server I play has a map of part of the world and it says "white areas are not yet generated". Now I wanna go and generate them! I'm pretty sure the server has added new mods over the couple of years it's run and I'd be finding the new stuff. I'm an explorer (which was in the Asuna description so that was a huge plus) so that appeals.
Another question if I may: If I were to add a mod like i3 to the game of Asuna I've started would that break it? Be ignored? Work? I suppose it ought to conflict with the already present inv mod, right?
You can add i3 to Asuna with no problem. It overrides the default sfinv mod and because i3 is so popular I also added Researcher support for it, so you should be able to use it in any world, new or existing, and have access to everything you need. I think the only thing you might be missing is the button for background music controls, but there's also a slash command for it,
/musicsettings
.And yes, the map does indeed generate as you explore previously unexplored terrain, so you're bound to see lots of new stuff as you go forth into the unknown. Best of luck in your adventures!
It is rather amusing to me to think that as I sense the world it is created. You see I studied Philosophy at Uni and there was a school of thought that only so much of the world as one can sense at the present is actually proovable to exist! Of course in MT it does not cease to exist when one leaves. (Some objects aka animals/monsters apparently do get deleted when no player is near) Come to think it also resembles Quantum Theory in that until a particle is measured it can exist in several states and only the act of measurement nails it down to a specific one. As does the MT world... : )