Hi
Starting up a server for a luanti-minetest club at an Elmentary School. When I start Asuna, I am in the ocean surrounded by steep cliffs and it is difficult to get to land. For kids, what is the best location for them to start? Somewhere nice and easy to begin with....
thanks!
Hi! Each world is randomly generated, so whether or not you start with favorable terrain is totally up to chance. If you start in a place with unfavorable terrain, you have two good options.
Your first option is to generate a new world with a different seed value. When you create an Asuna world, you can enter any value into the seed field which will always generate the same world for any given seed, else it'll choose a random value for the seed if you leave it blank. Generating a new world may or may not start you in a friendlier location, but it's easy to generate new worlds until you get one you like.
Your second option is to set your world's spawn location yourself. This is unfortunately a little complicated, but basically your world has a world.mt file under <Luanti install directory>/worlds/<worldname>/, and you can add a line in the file static_spawnpoint=<coords> to set the world spawn point where <coords> is an XYZ coordinate in the format x,y,z. You can see your own coordinates by pressing F5 in game, so you can fly around to find a good spot, note down your coordinates, then set those coordinates in your world.mt file.
My bad, the static_spawnpoint doesn't seem to work in world.mt, only in minetest.conf found in <Luanti install directory>/games/asuna/. I just tested to be sure. This will unfortunately affect all of your Asuna worlds on the same machine, but if you're running a server, then I assume you'll only be running a single world anyways.
Thanks for your help! Though static spawn point is not what I had in mind as this is also a respawn point:
# If this is set, players will always (re)spawn at the given position.
I am looking more for the entry point for a new user.
There is this:
# (X,Y,Z) offset of fractal from world center in units of 'scale'.
# Can be used to move a desired point to (0, 0) to create a
# suitable spawn point, or to allow 'zooming in' on a desired
# point by increasing 'scale'.
# The default is tuned for a suitable spawn point for Mandelbrot
# sets with default parameters, it may need altering in other
# situations.
# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
# type: v3f
# mgfractal_offset = (1.79, 0.0, 0.0)
Would i be setting mgfractal to the entry point in the world?
I do think static_spawnpoint is probably what you want since it affects where players spawn into the world when they first join the server in addition to where players respawn by default. Players can always change their respawn point by using a bed, so the static_spawnpoint would mostly serve to start players at the location you specify.
The mgfractal settings are only used to determine how the "fractal" mapgen operates. Unless you're using the fractal mapgen (which I highly doubt and I recommend mapgen v7), it's not really of any use to you.
I'd recommend giving static_spawnpoint a try and if that doesn't do the trick, then generating a new world with a more favorable spawn point might be the better way to go. If you want to try setting a world seed yourself, I use the seed qwerty in my testing world which has its world spawn on a gentle grassland plain with many different biomes nearby.
One of my favorite seeds for a new Luanti game (either Asuna or Minetest Game) is 0 (that is, the number zero), using the v7 mapgen. You might also consider using the "Low Road" and "pathv7 redo" mods, which add a couple of different road systems to the map. Those can make it a lot easier to orient yourself and to get around.
Edit: The two road system mods aren't made to be used together and that can have some strange results where the two road systems cross. It still works, though.
Hi Starting up a server for a luanti-minetest club at an Elmentary School. When I start Asuna, I am in the ocean surrounded by steep cliffs and it is difficult to get to land. For kids, what is the best location for them to start? Somewhere nice and easy to begin with.... thanks!
Hi! Each world is randomly generated, so whether or not you start with favorable terrain is totally up to chance. If you start in a place with unfavorable terrain, you have two good options.
Your first option is to generate a new world with a different seed value. When you create an Asuna world, you can enter any value into the
seed
field which will always generate the same world for any given seed, else it'll choose a random value for the seed if you leave it blank. Generating a new world may or may not start you in a friendlier location, but it's easy to generate new worlds until you get one you like.Your second option is to set your world's spawn location yourself. This is unfortunately a little complicated, but basically your world has a world.mt file under
<Luanti install directory>/worlds/<worldname>/
, and you can add a line in the filestatic_spawnpoint=<coords>
to set the world spawn point where<coords>
is an XYZ coordinate in the formatx,y,z
. You can see your own coordinates by pressing F5 in game, so you can fly around to find a good spot, note down your coordinates, then set those coordinates in your world.mt file.My bad, the
static_spawnpoint
doesn't seem to work in world.mt, only inminetest.conf
found in<Luanti install directory>/games/asuna/
. I just tested to be sure. This will unfortunately affect all of your Asuna worlds on the same machine, but if you're running a server, then I assume you'll only be running a single world anyways.Thanks for your help! Though static spawn point is not what I had in mind as this is also a respawn point:
I am looking more for the entry point for a new user. There is this:
Would i be setting mgfractal to the entry point in the world?
I do think
static_spawnpoint
is probably what you want since it affects where players spawn into the world when they first join the server in addition to where players respawn by default. Players can always change their respawn point by using a bed, so thestatic_spawnpoint
would mostly serve to start players at the location you specify.The
mgfractal
settings are only used to determine how the "fractal" mapgen operates. Unless you're using the fractal mapgen (which I highly doubt and I recommend mapgen v7), it's not really of any use to you.I'd recommend giving
static_spawnpoint
a try and if that doesn't do the trick, then generating a new world with a more favorable spawn point might be the better way to go. If you want to try setting a world seed yourself, I use the seedqwerty
in my testing world which has its world spawn on a gentle grassland plain with many different biomes nearby.thank you! That seed will do nicely.
One of my favorite seeds for a new Luanti game (either Asuna or Minetest Game) is 0 (that is, the number zero), using the v7 mapgen. You might also consider using the "Low Road" and "pathv7 redo" mods, which add a couple of different road systems to the map. Those can make it a lot easier to orient yourself and to get around.
Edit: The two road system mods aren't made to be used together and that can have some strange results where the two road systems cross. It still works, though.