This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
You don’t need this mod anymore, you can just use the built-in Valleys mapgen, which was added nearly 10 years ago.
From the forum thread:
This mapgen is now added in MT's core since January 14th 2016. It has been slightly modified, to be adapted to the core API and Minetest Game. Here this is the original Lua version.
This mod is still really useful for me, since I'm interested in doing custom mapgen for my own game. I'm currently experimenting with this mapgen using the async mapgen environment. It works great though I had to tweak the tree generation to avoid generating trees across chunk boundaries. I also noticed that some leaves aren't decaying correctly and I wonder if it's because of more recent changes in minetest default.
edit: looks like I had to register the leafdecay manually
This mod makes world nicer and much more realistic than default mapgens (v5, v6, v7...). But, has some problems and issues, needs update for good working on higher versions (in 5.12 does sometines some problems before world starting).
You don’t need this mod anymore, you can just use the built-in Valleys mapgen, which was added nearly 10 years ago.
From the forum thread:
- https://forum.luanti.org/viewtopic.php?f=9&t=11430
I'll see if I can update it for those who are interested by this original version.
This mod is still really useful for me, since I'm interested in doing custom mapgen for my own game. I'm currently experimenting with this mapgen using the async mapgen environment. It works great though I had to tweak the tree generation to avoid generating trees across chunk boundaries. I also noticed that some leaves aren't decaying correctly and I wonder if it's because of more recent changes in minetest default.
edit: looks like I had to register the leafdecay manually