I started a game of base Asuna some weeks ago when I started playing MT/Luanti and after a while I found some mods I liked a lot so I added them to Asuna but the result was less than ideal. Wilhemine's Animals caused a pair of Tigers to appear in my peaceful (well aside from the slimes) pond home. They killed all the chickens in the coop and they killed my horse in its corrall (sp?) too! All that was left was the saddle... Being a RL tiger lover naturally I did not fight them although they twice left huge claw marks down my back as I fled.
I also found weeds starting to grow, but I think that's been added to Asuna base.
I've uninstalled the mods now (yeah got unknown nodes around for a while I guess until they wash out) and I think it is best to play Asuna as it was designed. It is pretty finely tuned I think with what it needs. I am only considering re-adding i3 as I'm not fond of sfinv. i3 is listed as an optional dep. and it supports the skins/awards that Asuna uses as a bonus.
I also had forgotten that the item pics (textures I think people call them) in Asuna were quite unique so I started a new Asuna world (with valleys mapgen though and got the warning - will play it a bit more and see if it works ok) and realized those were normal and not the result of my mod experiments, hehe. Found one of the newly added fallen stars by chance in that new world. Much better than a torch!
Anyways, do reply if you've got some interesting stories about mods you've added to Asuna.
Sounds like you've had some adventures! I haven't tried the Wilhelmines animals (although there are lots of Wilhelmines biomes in Asuna), but it sounds like they were more trouble than you bargained for. 😄
Some mods will work well with Asuna while others may not. Since Asuna is built on Minetest Game, it is compatible with any mod that supports Minetest Game. But as with mods in general, some mods don't work well together and different mods don't always respect one another. It can be a lot of trial and error to determine which mods work best, and if you're brave enough to edit mods, a little tweaking can help. I've done my best to ensure compatibility with the various mods that Asuna includes and I'm glad the base game seems to be working well for you.
As for the mapgen, only v7 is officially supported but definitely feel free to try other mapgens. Valleys might work perfectly well and if you want to use it without the warning, you can disable the warning in the Asuna game settings. The same goes for overriding mods with your own copies of mods, just understand that bypassing any warnings can cause issues.
I don't really have many of my own stories to share to be honest. I do more modding than playing, and most of my playing is just to test mods lol. Adding and updating mods can sometimes be a challenge, especially when existing mods undergo changes that need to be updated for Asuna, that can cause a lot of breakage and it can be a lot of work for me to adapt updates to the game. I really enjoy it though!
Asuna is kind of a "kitchen sink" game with lots of different mods included, but it's all been tested to make sure things work together without too many conflicts. Adding more mods that do the same thing as existing mods can work, but it can also throw a monkey wrench into things, and should be done with caution, if at all. Mods that add completely new things (UI compass, magic, etc.) should be fine, but a mod that (for instance) adds new biomes might cause a lot more trouble than it's worth.
If you're going to do that sort of thing, it's best to start with Minetest Game as your base, because Minetest Game is made for that.
Absolutely, that's basically what I was trying to say. The mods I tried were all ones that did not overlap the custom ones in Asuna but I'd say that it is better to stick with the carefully curated selection that Asuna is. The one I did in the end add is i3. Integrates quite well and for me is a must have as I tend to fuss with my inventory a lot. A LOT. ;- )
I had in fact started two MTG worlds for exactly that reason, to try my own brew of mods in and they are both quite nice too. One is a Ethereal/Animalia (plus all the rest of the "utility" mods) combo while the second was a Everness/Wilhemine's Animals (with the same extras).
I started a game of base Asuna some weeks ago when I started playing MT/Luanti and after a while I found some mods I liked a lot so I added them to Asuna but the result was less than ideal. Wilhemine's Animals caused a pair of Tigers to appear in my peaceful (well aside from the slimes) pond home. They killed all the chickens in the coop and they killed my horse in its corrall (sp?) too! All that was left was the saddle... Being a RL tiger lover naturally I did not fight them although they twice left huge claw marks down my back as I fled.
I also found weeds starting to grow, but I think that's been added to Asuna base.
I've uninstalled the mods now (yeah got unknown nodes around for a while I guess until they wash out) and I think it is best to play Asuna as it was designed. It is pretty finely tuned I think with what it needs. I am only considering re-adding i3 as I'm not fond of sfinv. i3 is listed as an optional dep. and it supports the skins/awards that Asuna uses as a bonus.
I also had forgotten that the item pics (textures I think people call them) in Asuna were quite unique so I started a new Asuna world (with valleys mapgen though and got the warning - will play it a bit more and see if it works ok) and realized those were normal and not the result of my mod experiments, hehe. Found one of the newly added fallen stars by chance in that new world. Much better than a torch!
Anyways, do reply if you've got some interesting stories about mods you've added to Asuna.
Sounds like you've had some adventures! I haven't tried the Wilhelmines animals (although there are lots of Wilhelmines biomes in Asuna), but it sounds like they were more trouble than you bargained for. 😄
Some mods will work well with Asuna while others may not. Since Asuna is built on Minetest Game, it is compatible with any mod that supports Minetest Game. But as with mods in general, some mods don't work well together and different mods don't always respect one another. It can be a lot of trial and error to determine which mods work best, and if you're brave enough to edit mods, a little tweaking can help. I've done my best to ensure compatibility with the various mods that Asuna includes and I'm glad the base game seems to be working well for you.
As for the mapgen, only v7 is officially supported but definitely feel free to try other mapgens. Valleys might work perfectly well and if you want to use it without the warning, you can disable the warning in the Asuna game settings. The same goes for overriding mods with your own copies of mods, just understand that bypassing any warnings can cause issues.
I don't really have many of my own stories to share to be honest. I do more modding than playing, and most of my playing is just to test mods lol. Adding and updating mods can sometimes be a challenge, especially when existing mods undergo changes that need to be updated for Asuna, that can cause a lot of breakage and it can be a lot of work for me to adapt updates to the game. I really enjoy it though!
I'm glad to hear you're enjoying Asuna so far!
Asuna is kind of a "kitchen sink" game with lots of different mods included, but it's all been tested to make sure things work together without too many conflicts. Adding more mods that do the same thing as existing mods can work, but it can also throw a monkey wrench into things, and should be done with caution, if at all. Mods that add completely new things (UI compass, magic, etc.) should be fine, but a mod that (for instance) adds new biomes might cause a lot more trouble than it's worth.
If you're going to do that sort of thing, it's best to start with Minetest Game as your base, because Minetest Game is made for that.
Absolutely, that's basically what I was trying to say. The mods I tried were all ones that did not overlap the custom ones in Asuna but I'd say that it is better to stick with the carefully curated selection that Asuna is. The one I did in the end add is i3. Integrates quite well and for me is a must have as I tend to fuss with my inventory a lot. A LOT. ;- )
I had in fact started two MTG worlds for exactly that reason, to try my own brew of mods in and they are both quite nice too. One is a Ethereal/Animalia (plus all the rest of the "utility" mods) combo while the second was a Everness/Wilhemine's Animals (with the same extras).