The slimes add a zing to Asuna's serenity but I was wondering if there was a way to tune their frequency? It seems I'm practically guaranteed to run into those slimy suckers whereever I go. I did notice they seem to be more prevalent in certain landscapes. My world is set in a lush grassland on a pond near a Dorwinion Forest (it is a sight!) but the green slimes just seem endless in the grass and the pond generates blue ones too. A second world I made with Asuna using valleys plopped me into a quite different biome with some sort of Everness dry vegetation and I saw 0 slimes until I walked into another biome.
Anyways, the question is there a setting that affects slime spawn rates? I know mobs redo has one but I already set that to 1/10th default! Do I need to edit the custom Asuna conf file perhaps to lower slime spawn rates? IIRC slimes use mobs redo? I'd also only want to lower it to half or a third maybe.
Slimes aren't as pesky as those tenplus1 classic monsters (Land Guards - ack!). Well they do keep you on your toes a lot with their eq sucking ability. Not sure, but I think one digested a tool of mine in a second (not 5 minutes) but I'm not positive I found a bug so I've not reported it. I've had a lotta fun making fall pads for the rift near my base which is also the mine entrance.
The slimes are spawned by Living Slimes which uses Creatura instead of Mobs Redo. Unfortunately there's no existing Asuna setting for tweaking spawn rates of slimes. The only way to achieve this would be to go into the livingslimes mod folder inside of the asuna game folder and edit the relevant settings in init.lua to reduce their spawn rates.
Surfacing this setting in the Asuna settings might be a nice feature to add. I'll take it under consideration.
The slimes add a zing to Asuna's serenity but I was wondering if there was a way to tune their frequency? It seems I'm practically guaranteed to run into those slimy suckers whereever I go. I did notice they seem to be more prevalent in certain landscapes. My world is set in a lush grassland on a pond near a Dorwinion Forest (it is a sight!) but the green slimes just seem endless in the grass and the pond generates blue ones too. A second world I made with Asuna using valleys plopped me into a quite different biome with some sort of Everness dry vegetation and I saw 0 slimes until I walked into another biome.
Anyways, the question is there a setting that affects slime spawn rates? I know mobs redo has one but I already set that to 1/10th default! Do I need to edit the custom Asuna conf file perhaps to lower slime spawn rates? IIRC slimes use mobs redo? I'd also only want to lower it to half or a third maybe.
Slimes aren't as pesky as those tenplus1 classic monsters (Land Guards - ack!). Well they do keep you on your toes a lot with their eq sucking ability. Not sure, but I think one digested a tool of mine in a second (not 5 minutes) but I'm not positive I found a bug so I've not reported it. I've had a lotta fun making fall pads for the rift near my base which is also the mine entrance.
The slimes are spawned by Living Slimes which uses Creatura instead of Mobs Redo. Unfortunately there's no existing Asuna setting for tweaking spawn rates of slimes. The only way to achieve this would be to go into the
livingslimes
mod folder inside of theasuna
game folder and edit the relevant settings in init.lua to reduce their spawn rates.Surfacing this setting in the Asuna settings might be a nice feature to add. I'll take it under consideration.