This simple mesh can be replaced with a few lines of node boxes without any external mesh. Mod makers should not use this mod since it requires to load one more mod and one more useless mesh.
I was going to say that meshes are more efficient than node boxes, but I see that it's only a single cube... :D
One thing to note is that nodeboxes can't be UV mapped beyond a single node - it'll repeat instead. So with a nodebox, you'd need two visible nodes when you want the appearance of one
Tbh, I think that the overhead conceptually of having a separate mod for this isn't worth the extra few KBs to have it in each mod that uses it. Perhaps if this mod also had utils for multinode creation
(note: this is just my opinion as a modder. This mod follows the ContentDB rules fine)
This simple mesh can be replaced with a few lines of node boxes without any external mesh. Mod makers should not use this mod since it requires to load one more mod and one more useless mesh.
I was going to say that meshes are more efficient than node boxes, but I see that it's only a single cube... :D
One thing to note is that nodeboxes can't be UV mapped beyond a single node - it'll repeat instead. So with a nodebox, you'd need two visible nodes when you want the appearance of one
So, I should just add this model to each individual mod that uses it?
Tbh, I think that the overhead conceptually of having a separate mod for this isn't worth the extra few KBs to have it in each mod that uses it. Perhaps if this mod also had utils for multinode creation
(note: this is just my opinion as a modder. This mod follows the ContentDB rules fine)
I was thinking of it as more of a media pack. But since only texture packs are supported (currently), it has to be a mod.
Edit: Though, some functions might be nice for quickly making double nodes & setting rotation.
Now has more models & methods for handling door open/close action.