Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
Thank you sincerely for your review and for the suggestions you shared. It’s always helpful to receive constructive feedback like yours, which helps me improve the code of my mods.
I understand your observations regarding the color distinction and the management of areas in the game, these are important aspects, and I will work on addressing them as soon as possible.
Additionally, I will consider the issue you mentioned regarding the player fall dynamics.
I really appreciate your support and hope to be back up and running soon to implement these changes. Thanks again for your contribution <3 !
Basically it works, but it's not really fun to use it (in my opinion). In the game everything works as it should but, what I find very bad, the mod does not distinguish the colours correctly during the game but when building a map the developer has to specify the area that disappears or remains :/ Which on the one hand has the consequence that mistakes happen more quickly and e.g. when red is searched for, a strip of blue or money remains because you have made a slight mistake when specifying the area. This is really very annoying, even once you have understood how it works. (Unfortunately, this is why 3D worlds are not possible, i.e. the players can move not only horizontally but also vertically). Also a small point where I don't know exactly if this is only on a.e.s. but if two players fall at the same time or even one player falls faster, the one who gets to the bottom first doesn't always die first. For example, if you are playing with one person and they fall down and then you realise that you should have won and jump down yourself, you die immediately when you hit the bottom but the other person can survive for another 4 seconds.
The basic principle is good but still needs some work.
help with the translation from DeepL.com...
Hello Enlive!
Thank you sincerely for your review and for the suggestions you shared. It’s always helpful to receive constructive feedback like yours, which helps me improve the code of my mods.
I understand your observations regarding the color distinction and the management of areas in the game, these are important aspects, and I will work on addressing them as soon as possible.
Additionally, I will consider the issue you mentioned regarding the player fall dynamics.
I really appreciate your support and hope to be back up and running soon to implement these changes. Thanks again for your contribution <3 !
Best regards :) !