Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct'
...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268>
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>"
stack traceback:
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_timer(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.
Hello again :-) Trying out Elepower again, especially as have just started playing Mineclonia and can see you're kindly adding support for that. Just to report that there's a clash if running Logistica [doesn't happen if turn off Logistica] ...
2025-11-27 19:32:30: ERROR[Main]: ModError: Failed to load and run script from /home/*******/.minetest/mods/elepower/elepower_machines/init.lua:
2025-11-27 19:32:30: ERROR[Main]: "Invalid crafting recipe (output="elepower_machines:lava_cooler")"
2025-11-27 19:32:30: ERROR[Main]: stack traceback:
2025-11-27 19:32:30: ERROR[Main]: [C]: in function 'register_craft'
2025-11-27 19:32:30: ERROR[Main]: *******/.minetest/mods/elepower/elepower_machines/crafting.lua:719: in main chunk
2025-11-27 19:32:30: ERROR[Main]: [C]: in function 'dofile'
2025-11-27 19:32:30: ERROR[Main]: *******/.minetest/mods/elepower/elepower_machines/init.lua:23: in main chunk
I am unable to reproduce this crash with just Logistica.
Are you sure that you have the latest version of elepower and fluid_lib? If so, could you please provide the full list of mods you're using?
Hello and thank you for such a quick response! I've just downloaded Elepower today, and have just updated fluid_lib now, but same error. Mods am running are ... automatic doors, awards, basic materials/items, bell, bulletin boards, displaypack, dreambuilder hotbar expander, drying rack, edit, emerald bank, mobs ethereal bosses, findbiome, rotten flesh to leather, framed glass, good torch, homedecor, I have hands, k recycle bin, logistica, mystic stones, maid companions, all things chocolate, mcl_fish traps/sleeping bags/wieldlight, mobs redo api, water mobs, prestibags, replacer (flux), simple waypoints, trash can, travelnet, unicode signs/text, unified dyes, what is this uwu (fork), x-farming, xcompat, zoonami/3d.
Don't know if adding this is useful but most recent install pre-elepower from mods listed above was mystic stones, and recalled lava reference about that. Have used the one command I know to do, lol (grep -r), and it says this, when run in the mystic stones folder:
$ grep -r lava_source
crafting/infernal_crafting.lua: output = "mcl_core:lava_source 2",
enchant/enchantments.lua: local target_blocks = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"}
enchant/init.lua: minetest.set_node(pos, { name = "mcl_core:lava_source" })
Really don't want to remove mystic stones, as it's a great addition/really fun, so fingers crossed it's something straightforward about elepower/logistica. When I turned off Logistica, to test if Elepower then runs without error, Mystic Stones was still installed when game successfully booted up with Elepower.
Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct' ...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268> [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>" stack traceback: [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
converted review into a thread
please use pack issue trackers or cdb threads for bug reports
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
It seems like this game registers a cooking recipe for an item it does not provide. I'll add an extra check for that to the crafter.
This crash should be fixed in Beta 3.4.
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.
Hello again :-) Trying out Elepower again, especially as have just started playing Mineclonia and can see you're kindly adding support for that. Just to report that there's a clash if running Logistica [doesn't happen if turn off Logistica] ... 2025-11-27 19:32:30: ERROR[Main]: ModError: Failed to load and run script from /home/*******/.minetest/mods/elepower/elepower_machines/init.lua: 2025-11-27 19:32:30: ERROR[Main]: "Invalid crafting recipe (output="elepower_machines:lava_cooler")" 2025-11-27 19:32:30: ERROR[Main]: stack traceback: 2025-11-27 19:32:30: ERROR[Main]: [C]: in function 'register_craft' 2025-11-27 19:32:30: ERROR[Main]: *******/.minetest/mods/elepower/elepower_machines/crafting.lua:719: in main chunk 2025-11-27 19:32:30: ERROR[Main]: [C]: in function 'dofile' 2025-11-27 19:32:30: ERROR[Main]: *******/.minetest/mods/elepower/elepower_machines/init.lua:23: in main chunk
I am unable to reproduce this crash with just Logistica. Are you sure that you have the latest version of elepower and fluid_lib? If so, could you please provide the full list of mods you're using?
Hello and thank you for such a quick response! I've just downloaded Elepower today, and have just updated fluid_lib now, but same error. Mods am running are ... automatic doors, awards, basic materials/items, bell, bulletin boards, displaypack, dreambuilder hotbar expander, drying rack, edit, emerald bank, mobs ethereal bosses, findbiome, rotten flesh to leather, framed glass, good torch, homedecor, I have hands, k recycle bin, logistica, mystic stones, maid companions, all things chocolate, mcl_fish traps/sleeping bags/wieldlight, mobs redo api, water mobs, prestibags, replacer (flux), simple waypoints, trash can, travelnet, unicode signs/text, unified dyes, what is this uwu (fork), x-farming, xcompat, zoonami/3d.
Don't know if adding this is useful but most recent install pre-elepower from mods listed above was mystic stones, and recalled lava reference about that. Have used the one command I know to do, lol (grep -r), and it says this, when run in the mystic stones folder: $ grep -r lava_source crafting/infernal_crafting.lua: output = "mcl_core:lava_source 2", enchant/enchantments.lua: local target_blocks = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"} enchant/init.lua: minetest.set_node(pos, { name = "mcl_core:lava_source" })
Really don't want to remove mystic stones, as it's a great addition/really fun, so fingers crossed it's something straightforward about elepower/logistica. When I turned off Logistica, to test if Elepower then runs without error, Mystic Stones was still installed when game successfully booted up with Elepower.