Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct'
...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268>
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>"
stack traceback:
[C]: in function 'add_node'
/usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
AsyncErr: Lua: Runtime error from mod '??' in callback node_on_timer(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value
stack traceback:
...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec'
...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.
Had noticed the forum thread, and, because lots of illustrations and clear explanations, had thought may manage the mod. Was doing okay until placed the powered furnace, inbetween the generator underneath and a normal furnace above; unfortunately the game crashed, and unable to reload, requiring backup copied over so restore game.
This is what showed on first crashing:
AsyncErr: Lua: Runtime error from mod '??' in callback item_OnPlace(): "Runtime error from mod '??' in callback node_on_construct(): ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: attempt to index a nil value stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:316: in function 'original_on_construct' ...ership/.minetest/mods/elepower/elepower_papi/machine.lua:276: in function <...ership/.minetest/mods/elepower/elepower_papi/machine.lua:268> [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>" stack traceback: [C]: in function 'add_node' /usr/share/luanti/builtin/game/item.lua:286: in function </usr/share/luanti/builtin/game/item.lua:144>
On trying to get back in:
stack traceback: ...ds/elepower/elepower_machines/machines/bases/crafter.lua:44: in function 'get_crafter_tooltips' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:139: in function 'get_formspec' ...ds/elepower/elepower_machines/machines/bases/crafter.lua:277: in function <...ds/elepower/elepower_machines/machines/bases/crafter.lua:155>
Am not technical, so best I can do is provide feedback and hope it's helpful. [Linux, Luanti 5.11, Asuna]
converted review into a thread
please use pack issue trackers or cdb threads for bug reports
Thanks for quick response. Prefer not to use github tbh, and not sure what cdb thread is referring to, but just leaving the feedback incase it's useful.
It seems like this game registers a cooking recipe for an item it does not provide. I'll add an extra check for that to the crafter.
This crash should be fixed in Beta 3.4.
Thank you very much for such a quick response in fixing the issue; no problems when place the powered furnace now.
Used creative mode to try out some other things ... just the simple machines, as I'm really not good at anything more complex in the game, lol. The harvester/planter is amazing! Very easy to understand and use. If that was released as an early standalone mod version, 100% win, for sure, and an insta-install!
I had a few issues with various ('ignoring escape sequence'), but understand fully that the mod is overall in early development, as is the tome, and that people are busy. No pressure at all, and look forward to installing Elepower if the tome/machines are completed at some point. Thank you again for your positive response.