Tested on Mineclonia.
Sometimes light node prevent soil cultivation on some dirt blocks.
Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod.
Informing all players (and probably handing permissions) is pace breaking.
WILL UPDATE review to positive when this is fixed.
Thanks, I will look into it either on this weekend, or on the next one. I do remember somebody also being kind enough to report issues with vegetation, particularly trees growth within the light. I was unsure if there is a good solution for it because of how different vegetation logic across mods and games was, so I postponed solving that and ultimately got too busy. I am thinking it's better to resolve as reports come, so for now it will be Age of Mending, Mineclonia, and whatever specific vegetation mods you use on your server. I don't think it's quite ready yet for multiplayer, but just in case if your server is public, what is the name?
Sorry for the late reply, I took the break from the game.
I do not run public servers at the moment. I also use stock Mineclonia without any specific
I also cant think of permanent solution, unless you can make your blocks be only visual, i.e. ignored by other game aspects. As a band-aid to not bother with listing all the plants you can place a check if any cultivated dirt block is placed under ~5-10 blocks and make sure nodes wont appear above it.
Please note that my programming knowledge is very basic. I also cant read all change notes for some reason, so I don't know if you found a solution yet.
Nah, it's ok, I can see that a bit too much effort is required to create a customized flawlessly enjoyable experience out of several dozens of mods.
Please spare me, I have enough options to fix this, I just fail to find time yet, hoping this week or post Christmas. Before that, its purely a decorative mod. The solution should be about overriding vegetation related stuff so that it notifies cozylights to self-destruct or rebuild, the question is in what way, and maybe there is no question and its all obvious, i just need to look into it
Tested on Mineclonia. Sometimes light node prevent soil cultivation on some dirt blocks. Running /clearlights will resolve issue localy.
I like the mod overall, but consider using command to fix gameplay issues on LIGHTING mod forces me to not reccomend this mod. Informing all players (and probably handing permissions) is pace breaking. WILL UPDATE review to positive when this is fixed.
Thanks, I will look into it either on this weekend, or on the next one. I do remember somebody also being kind enough to report issues with vegetation, particularly trees growth within the light. I was unsure if there is a good solution for it because of how different vegetation logic across mods and games was, so I postponed solving that and ultimately got too busy. I am thinking it's better to resolve as reports come, so for now it will be Age of Mending, Mineclonia, and whatever specific vegetation mods you use on your server. I don't think it's quite ready yet for multiplayer, but just in case if your server is public, what is the name?
Sorry for the late reply, I took the break from the game. I do not run public servers at the moment. I also use stock Mineclonia without any specific I also cant think of permanent solution, unless you can make your blocks be only visual, i.e. ignored by other game aspects. As a band-aid to not bother with listing all the plants you can place a check if any cultivated dirt block is placed under ~5-10 blocks and make sure nodes wont appear above it. Please note that my programming knowledge is very basic. I also cant read all change notes for some reason, so I don't know if you found a solution yet.
[Accidental duplicate due to connection issues]
Nah, it's ok, I can see that a bit too much effort is required to create a customized flawlessly enjoyable experience out of several dozens of mods. Please spare me, I have enough options to fix this, I just fail to find time yet, hoping this week or post Christmas. Before that, its purely a decorative mod. The solution should be about overriding vegetation related stuff so that it notifies cozylights to self-destruct or rebuild, the question is in what way, and maybe there is no question and its all obvious, i just need to look into it