Hi, This also happens to me.
--Edit for a little clarification
I'm not sure why it happens.
But it does take a minute after joining, and happens progressively.
Hello, I was able to successfully reproduce this and found a loop that should have been causing the issue. The problem should hopefully be fixed now, unless I missed something.
Seems to have fixed it but performance is an issue, and it's practically unusuable on a decently powerful server with just myself testing on it so far. 4 cores, 8gb ram and nvme m.2 ssd hosted on debian and the server is running headless and completely dedicated to it..
I found a similar mod to this which doesn't seem to have the same problems but it's a bit more simple and "unbloated" lets say.. (node_view)
I've used it as a foundation to fork off and make one that fits all my needs regarding the features it has, I also added a layout manager, a couple of sanatizers and "translators" (for e.g. converting and sanatizing internal names into nice and readable names (when they aren't using/dont containt the correct fields which makes it so that it doesn't/cant show them, if you just show the internal name it looks pretty ugly)), also included a bunch of meta data and its dynamic display, and cahching etc.
I also saw that this WITU(F) mod is updating on globalstep, which is called at-least around 20 times a second per player, you are killing the performance with that alone never mind some of the things in here and their implementation.. The mod I found above was dong the same for a much smaller lesser part of the mod and that's already bad enough so I have redone that part too.
Maybe there can be some learning or rewritting to make witU(f) more performant, because I do think it's pretty cool and don't wanna completely superscede it.
I'm almost completely done and happy with it, if anyone wants it published to check out and I haven't done it within a day of posting this you can reply to me and I will get that done for ya.
I have a lot of bloat and performance issues on this mod, that I know and I did a lot of code with what I simply found convenient. The original reason why I forked the original by the other guy was to see what Luanti modding was like and to have more visual flair for my single player world (which is why I personally didn't have too much issues with performance as it wasn't run on a server and why this had bugs and stuff like that).
I do hope you post your ownsoon, because I am interested in seeing how you did things and then learning from your code if possible.
Awesome, thanks for sharing I appreciate the read and I definitely have some similar motivations here. Yours looks great visually, much better in a few ways, so there’s definitely stuff I can learn from that for my own project later. Not that the one I'm working on looks 'bad' per se, as I hope you'll see soon!
--Edit
I hadn't slept and it was way too long. But It's done now!
Hey I finally got to a point I was happy enough to push first release, should be basically done but if you think of anything or notice anything let me know :D
This mod works well, but from my testing it seems to make my health, hunger and XP bars disappear. Good mod though. 👍
I wasn't able to reproduce this bug. Does it still happen?
Hi, This also happens to me. --Edit for a little clarification I'm not sure why it happens. But it does take a minute after joining, and happens progressively.
Hello, I was able to successfully reproduce this and found a loop that should have been causing the issue. The problem should hopefully be fixed now, unless I missed something.
@kebabmaneater Hi, thanks for looking into this! I'll give it a try when I can. :D
@cjgray24 kebabmaneater may have solved the issue. Try updating the mod and see if it works. Thanks for your input. :)
Amazing, Will need to give this a shot shortly
Seems to have fixed it but performance is an issue, and it's practically unusuable on a decently powerful server with just myself testing on it so far. 4 cores, 8gb ram and nvme m.2 ssd hosted on debian and the server is running headless and completely dedicated to it..
I found a similar mod to this which doesn't seem to have the same problems but it's a bit more simple and "unbloated" lets say.. (node_view) I've used it as a foundation to fork off and make one that fits all my needs regarding the features it has, I also added a layout manager, a couple of sanatizers and "translators" (for e.g. converting and sanatizing internal names into nice and readable names (when they aren't using/dont containt the correct fields which makes it so that it doesn't/cant show them, if you just show the internal name it looks pretty ugly)), also included a bunch of meta data and its dynamic display, and cahching etc. I also saw that this WITU(F) mod is updating on globalstep, which is called at-least around 20 times a second per player, you are killing the performance with that alone never mind some of the things in here and their implementation.. The mod I found above was dong the same for a much smaller lesser part of the mod and that's already bad enough so I have redone that part too. Maybe there can be some learning or rewritting to make witU(f) more performant, because I do think it's pretty cool and don't wanna completely superscede it.
I'm almost completely done and happy with it, if anyone wants it published to check out and I haven't done it within a day of posting this you can reply to me and I will get that done for ya.
I hope this isn't considered rude.
@cjgray24
I think that's pretty cool!
I have a lot of bloat and performance issues on this mod, that I know and I did a lot of code with what I simply found convenient. The original reason why I forked the original by the other guy was to see what Luanti modding was like and to have more visual flair for my single player world (which is why I personally didn't have too much issues with performance as it wasn't run on a server and why this had bugs and stuff like that).
I do hope you post your ownsoon, because I am interested in seeing how you did things and then learning from your code if possible.
@cjgray24
Also I'm kinda glad you did this, because Luanti is lacking 'what am I looking at' mods. More mods on this space are always nice to see.
Awesome, thanks for sharing I appreciate the read and I definitely have some similar motivations here. Yours looks great visually, much better in a few ways, so there’s definitely stuff I can learn from that for my own project later. Not that the one I'm working on looks 'bad' per se, as I hope you'll see soon!
--Edit
I hadn't slept and it was way too long. But It's done now!
Hey I finally got to a point I was happy enough to push first release, should be basically done but if you think of anything or notice anything let me know :D
https://github.com/cjgray24/eye_spy/
It's also up for approval on contentDB right now.