Useful tool if you need a quick visualization of 2D noise, I think I'll keep it.
Although I believe it could use a few more convenience features, to make it more useful to actually use the noise parameters in stuff like mapgens, or decorations. For 2D noises in mapgens, we frequently check if the noise value is within a particular min/max bounds, so customizing the min/max bounds of the rendered pixel color would be very useful.
The information could use some work as well. To make it more "scientific", it should have a gradient showing the meaning of the pixel values, as well as the axis directions (X, Z). Tooltips would also go a long way.
Very strange this is a game and not a mod. I would like it more as a mod. Anyway, this is an overall thumbs up from me.
Btw, have you heard of Perlin Explorer? It's the same, but in 3D.
Useful tool if you need a quick visualization of 2D noise, I think I'll keep it.
Although I believe it could use a few more convenience features, to make it more useful to actually use the noise parameters in stuff like mapgens, or decorations. For 2D noises in mapgens, we frequently check if the noise value is within a particular min/max bounds, so customizing the min/max bounds of the rendered pixel color would be very useful.
The information could use some work as well. To make it more "scientific", it should have a gradient showing the meaning of the pixel values, as well as the axis directions (X, Z). Tooltips would also go a long way.
Very strange this is a game and not a mod. I would like it more as a mod. Anyway, this is an overall thumbs up from me.
Btw, have you heard of Perlin Explorer? It's the same, but in 3D.