I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
You have a point, while it's true most Luanti games have the much, much deeper vertical space, VoxeLibre still has it set at -64 for whatever reason. This is especially noticeable when you realize a lot of the generated oceans go deep enough to hit the bedrock. It's even true sometimes for Mineclonia which has it set at -128, both of which are no where close to as deep as they could go. They say it's because of the End and Nether, but come on, you could at least have a couple thousand blocks of depth before you get anywhere close to there. Instead, it's unused space in the Luanti world.
I wanted to try Luanti for the promise of essentially unlimited vertical space. Just imagine what you could do with all that space, underground, in a game about mining. Yeah, well, keep dreaming. There's bedrock at Y=-64.
The game looks lovely and works well, but does not deliver the one thing I wanted. In an ironic twist, a modern version of Minecraft is actually deeper.
Voxelibre was formerly a minecraft clone. most games allow the "unlimited" vertical space.
You have a point, while it's true most Luanti games have the much, much deeper vertical space, VoxeLibre still has it set at -64 for whatever reason. This is especially noticeable when you realize a lot of the generated oceans go deep enough to hit the bedrock. It's even true sometimes for Mineclonia which has it set at -128, both of which are no where close to as deep as they could go. They say it's because of the End and Nether, but come on, you could at least have a couple thousand blocks of depth before you get anywhere close to there. Instead, it's unused space in the Luanti world.