I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
For sure, that seems of great interest. Are you also using IRC (mazes_80 to 85 on #minetest) ?
Different hairs and eyes was planned when I began, but I lost focus on this part. Seems nice.
Hat models: I just focused on not losing time in blender and keep them low polygon
Inventory handling: need an eye on it. Nice ideas may be there
Lumberjack: I was delaying this one cause I absolutely wanted to regrow trees at the exact same place as the ancient tree (with same kind), nothing random. Getting the "root" node of tree (position to place sapling) with such conditions remains the blocking part of this approach. I assume you grow back trees at random places with enough room for a tree ?
I'll open a thread on forum so we can discuss further about the mod.
I see some maintenance has been done lately. Great! I enjoy this mod a lot and recommend the dynamic used as very intuitive for casual players. Adding different items in inventory changes the jobs. Easier than some other versions with good integration to other mods.
Mazes, I've forked this for personal use adding more variety to the maids with random skins, dresses, hair and eyes, etc so each maid spawned is different (they can still be changed with dye as well). I've improved the hat models and added a lumberjack based on a very simple lumberjack mod that does a good job of taking whole trees. Individual saplings can limit the type of tree the maid cuts. I've also updated some of the inventory handling and some of the waffler to give more variety to use of water sources. I don't use gitlab or hub and don't share mods myself, but if you'd like to see the changes and use any of them, you're welcome to get in touch. Look for Slightly on the forum.
For sure, that seems of great interest. Are you also using IRC (mazes_80 to 85 on #minetest) ?
I'll open a thread on forum so we can discuss further about the mod.