I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
People new to minetest may not register about compatabilities at first, plus sometimes there are adaptations/fixes. Runs great in MG: very well made mod ... can be challenging to learn, but great to have useful quests people can take as much time as need with.
I've tried a few other tech modpacks (technic is the big one that comes to mind) but I like this one best - it has a lot to do, more so than most, and yet it feels less "grindy" than most of the others and more like you're always making progress. There is a lot to do in it, and you're sort of gradually eased into things like fluid transport, electric cabling, automation, and complex multi-node structures.
Do keep in mind that this is one of those big modpacks that changes a LOT about the game and kind of turns it into a whole different game. Don't expect it to get along very well with anything that isn't Minetest Game (to be fair, it says that in the listing metadata).
If I had to complain about something, it would probably be the collider. Building it is fine (it's big and expensive, but... they're like that in real life too) but I'd like to be able to run more than one in order to get experience points a bit faster. Some of the automation components aren't quite to my liking either, but it includes a mesecons adapter and someone else made a digilines one elsewhere on ContentDB, so that's not a big deal.
People new to minetest may not register about compatabilities at first, plus sometimes there are adaptations/fixes. Runs great in MG: very well made mod ... can be challenging to learn, but great to have useful quests people can take as much time as need with.