Sky Wars is a good game that is a lot of fun. However, I find it a shame that the games are so short. Little food, no natural regeneration and few Ender Pearls mean that the battles are over quickly. As everywhere else, there is unfortunately no cooldown for weapons, so there is a lot of clicking. I would either make the zone smaller or let the players glow for a short time or find another way to make players fight more and not hide and camp somewhere on the edge of the world. What I really like, though, is that Chrits do more damage. Overall, cool project!
About the in-game items, they are configurable by the server owner, so I guess you're referring to the AES server implementation: there is actually a cooldown for the items used there as they're the default ones - if you spam click the damage per hit decreases. That's why some hits do more damage, it's not crits (unless default Minetest Game implements them and I'm not aware of it 😅), but fully charged punches. In the future I may add a better variety of weapons, some slower and some faster, but that is not specific to this mod so I don't think this is the right place where to discuss it. Same for for the enderpearls' drop rate and the match duration, it's a server-related / map-related configuration, so feel free to discuss about it in our Matrix room.
Having spectated some of your matches I can say that, generally speaking, I think Skywars games shouldn't be overly focused on looting: both you and your opponent were trying to collect every possible piece of item in a 6 players map, but that either requires moving swiftly or to sacrifice looting in order to prioritize fighting when there's little time left, as the ultimate goal of the game is to be the last standing in the map :D
About the camping, at 2/3 or the match the game allows you to activate the Luanti minimap (as indicated by the title HUD appearing for like 4s). Using that you should be able to easily track people 😄
Sky Wars is a good game that is a lot of fun. However, I find it a shame that the games are so short. Little food, no natural regeneration and few Ender Pearls mean that the battles are over quickly. As everywhere else, there is unfortunately no cooldown for weapons, so there is a lot of clicking. I would either make the zone smaller or let the players glow for a short time or find another way to make players fight more and not hide and camp somewhere on the edge of the world. What I really like, though, is that Chrits do more damage. Overall, cool project!
Hey hi!
About the in-game items, they are configurable by the server owner, so I guess you're referring to the AES server implementation: there is actually a cooldown for the items used there as they're the default ones - if you spam click the damage per hit decreases. That's why some hits do more damage, it's not crits (unless default Minetest Game implements them and I'm not aware of it 😅), but fully charged punches. In the future I may add a better variety of weapons, some slower and some faster, but that is not specific to this mod so I don't think this is the right place where to discuss it. Same for for the enderpearls' drop rate and the match duration, it's a server-related / map-related configuration, so feel free to discuss about it in our Matrix room. Having spectated some of your matches I can say that, generally speaking, I think Skywars games shouldn't be overly focused on looting: both you and your opponent were trying to collect every possible piece of item in a 6 players map, but that either requires moving swiftly or to sacrifice looting in order to prioritize fighting when there's little time left, as the ultimate goal of the game is to be the last standing in the map :D
About the camping, at 2/3 or the match the game allows you to activate the Luanti minimap (as indicated by the title HUD appearing for like 4s). Using that you should be able to easily track people 😄
Thank you for taking the time to review my mod!