This concept is ingenious for so many reasons!!!!!!
The author of this game is seemingly one among many thousands to have populated the "backrooms" genre. One may find numerous triple-A priced flavours of "the backrooms" on a whole host of propirietary platforms. I've lost count of how many new "The Backrooms EXTREME SURVIVAL" type games regularly pop up and fade into obscurity overnight. They usually all share the same oversaturated horror elements, the same copy-pasted unity assets, the same overbearing complexity. You will find no better realization of the original backrooms concept than in this very game, right here. On Luanti.
One thing I'd love to see in the future is some sort of documentation, or workflow for adding custom floors. This game is actually what inspired me to start playing Luanti and learning lua to create packages in the first place. I know it's technically already possible to create a package which adds content. Which is amazing!!! I just need a little bit of a guide : 3
Take a look at the br_154 mod included in the game (mods/packs/br_154). You can make a mod just the same as this and add your own levels. Use Schematic Editor to make the schematics (use the same size for every schem unless you know what you're doing). Setting the world type to flat and enabling creative is a good way to do it. You can also use aom_wrench to build faster.
Thank you so much! I've figured out how to create basic structures!
I think it would be a really fun project for me to try and add floor 48, which is an infinite department store/supermarket.
I've created some nodes for produce stands, pegboards, and a 3D model for product hangers.
so far it looks like this
This concept is ingenious for so many reasons!!!!!!
The author of this game is seemingly one among many thousands to have populated the "backrooms" genre. One may find numerous triple-A priced flavours of "the backrooms" on a whole host of propirietary platforms. I've lost count of how many new "The Backrooms EXTREME SURVIVAL" type games regularly pop up and fade into obscurity overnight. They usually all share the same oversaturated horror elements, the same copy-pasted unity assets, the same overbearing complexity.
You will find no better realization of the original backrooms concept than in this very game, right here. On Luanti.
One thing I'd love to see in the future is some sort of documentation, or workflow for adding custom floors. This game is actually what inspired me to start playing Luanti and learning lua to create packages in the first place. I know it's technically already possible to create a package which adds content. Which is amazing!!! I just need a little bit of a guide : 3
Thanks!
Take a look at the br_154 mod included in the game (mods/packs/br_154). You can make a mod just the same as this and add your own levels. Use Schematic Editor to make the schematics (use the same size for every schem unless you know what you're doing). Setting the world type to
flat
and enabling creative is a good way to do it. You can also use aom_wrench to build faster.Thank you so much! I've figured out how to create basic structures!
I think it would be a really fun project for me to try and add floor 48, which is an infinite department store/supermarket. I've created some nodes for produce stands, pegboards, and a 3D model for product hangers. so far it looks like this
Thank you so much for your time and response!!!