I don't know if it's a bug, but I kept it because it seems too powerful to have multiple effects. I'm going to check if it's possible to register a potion with multiple effects, enable it if it isn't possible, and add a setting so that potions don't cancel each other out if 'playereffects' allow it. 🙂
Are the various effects really supposed to cancel each other out?
I don't know if it's a bug, but I kept it because it seems too powerful to have multiple effects. I'm going to check if it's possible to register a potion with multiple effects, enable it if it isn't possible, and add a setting so that potions don't cancel each other out if 'playereffects' allow it. 🙂
It seams that playereffects.apply_effect_type() cant be use to have multiple effects. 😑 So thats why the various effects cancel each other out.
Seems to work fine in pep though. https://i.imgur.com/uVF4tYA.png
I'm going to redo the API and modify the Potions a lot so that the effects can stack and to place the potions like this: https://content.luanti.org/uploads/S664S9NgIe.png
Since playereffects.apply_effect_type() is used to apply multiple effects and potions with multiple effects do not reuse already created effects. 🙂