The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its flower decorations in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
Ah, I see. Thank you so much for letting me know! It's been a minute since I've done any work on this mod. Fortunately, I'll have a bit more free time this semester hopefully I can refractor.
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its flower decorations in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/API.txt
and for examples how this may be accomplished,
https://codeberg.org/mineclonia/mineclonia/src/commit/main/mods/ITEMS/mcl_flowers/lg_register.lua
Ah, I see. Thank you so much for letting me know! It's been a minute since I've done any work on this mod. Fortunately, I'll have a bit more free time this semester hopefully I can refractor.